View Full Version : Adaptive Sampling Based on Camera Map Texture or Gradient?

03-28-2017, 05:56 AM
Hi All,

I'm wondering is there's a way of using a texture to drive adaptive sampling. So you can choose which 'zones' in the FOV receive more maximum samples. I'm working on a 360 project where only the 180 degrees needs to be clean and the rear 180 degrees can be rough as it will likely be defocused in post.

Thanks for any insight!