View Full Version : New particle engine

03-07-2003, 04:02 AM
Add a null, go to geometry, select particlez.p
awesome !!!:D

Darth Mole
03-07-2003, 12:24 PM
Yeah, shame the panel isn't non-modal, though. Kinda painful to edit all the numerical boxes every time beore you run the anim.

I wonder how many other little secrets LW7.5b has!?

03-07-2003, 04:35 PM
So it appears the particles don't react to the built-in dynamics (wind, gravity, etc...) So is this intended as a quick, easy to use particle system?

I must say, it is nice to add particles to a scene and have them move right off the bat like a lot of other programs (Adding a HVEmitter always seems to take a lot of tuning to get the particles to spray outside their box)