View Full Version : Paint & Stick for After Effects, but for LightWave

03-07-2017, 10:32 PM
Here's the video for the Latest Beta of Paint & Stick, an After Effects plugin that does 2D frame by frame animation and also able to stick 2D animation and textures to 3D objects.


My question is, since it is designed with C4D in mind and has nice easy plugins for exporting special sticky passes out of C4D, is what do I need to create these passes in LightWave?

Here is the page that talks about what is needed with other software beside C4D, http://aescripts.com/knowledgebase/index/view/faq/paint-and-stick/#Different3Dpackage

Right down the bottom they have a video showing how to set it up in Maya and it looks quiet tedious, apparently this technique is not valid in the latest version of Maya anymore, but that's beside the point. Is their a technique for exporting these passes out of LightWave.

It seems the passes required are a object ID pass and something that looks like it might be a normal pass but the colors must move with the object. Check the video on the page for a better idea.

This plugin could be very useful for many things, speeding up workflow, adding texture to things, cartoon eyes and mouths on objects, motion graphics, so many things that can be added after the fact so that you don't have to get everything perfect in the 3D render and do all those things faster with real time feedback in post.

I'm hoping there is already simple exports functions in LW already, or that someone cleverer than me can figure out a quick technique.

This Beta is free to use for the time being so we can test it now with no outlay of funds. The paid version is $100 with the option to split the cost by only buying the paint part of the program and not the stick function if you just want to do frame by frame tooning in After Effects.

03-07-2017, 10:35 PM
Here's the Maya video


03-07-2017, 10:43 PM
Also, if we can figure out a good technique, or write special plugins for Lightwave, and the developers are asking for these things for other software since they are only able to concentrate on supporting C4D, it will help LW position itself as an alternative to C4D, since we already have great AE compatibility with camera and nulls.

03-07-2017, 10:59 PM
Do these links help?



03-07-2017, 11:30 PM
Thanks, they seem to be asking the same question. A coded solution is really what we need to make this painless though. I will give this a try when I can devote some time to it. There's just this small window of opportunity while the plugin is free for this month to do stuff with it. This is one of those niche opportunities for LightWave to edge into the mo-graph and animation market since only C4D has a dedicated solution for this plugin. just a thought.