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View Full Version : Can someone tell me the Normal Orientation of Lightwave



quakebox
02-13-2017, 09:44 AM
I am using Lightwave to create game art and I would like to know where it stacks with other software in this list


135990


This will help in baking and exporting correct normal orientation if someone could help it would be appreciated.

Thank You

lardbros
02-13-2017, 11:16 AM
It used to be inverted Y. I'm sure it's been mentioned in the forum before, might be worth a quick search.

Found this:

http://forums.newtek.com/showthread.php?124108-normal-map-format

quakebox
02-13-2017, 11:46 AM
It used to be inverted Y. I'm sure it's been mentioned in the forum before, might be worth a quick search.

Found this:

http://forums.newtek.com/showthread.php?124108-normal-map-format

Thank you I am not sure by the way I imported a mesh to 3d coat it didn't change or flip any axis painted some normal detail exported to Lightwave and loaded a normal map node didn't flip anything and it rendered just fine, this means all axis are positive X+ Y+ Z+

Correct me if i am mistaken

quakebox
02-13-2017, 12:06 PM
Thank you I am not sure by the way I imported a mesh to 3d coat it didn't change or flip any axis painted some normal detail exported to Lightwave and loaded a normal map node didn't flip anything and it rendered just fine, this means all axis are positive X+ Y+ Z+

Correct me if i am mistaken

The thing I did is to export to obj format not lwo then import to 3d coat this solved the Y- issue and made the normal correct in the exported normal map image.

So Lightwave is X+ Y- Z+

magiclight
02-14-2017, 04:29 AM
You could say that, but a more correct/logical way would be to use X+ Y+ Z- ;)