View Full Version : Motion blur for HV / sprites?

02-07-2017, 05:04 PM
So I've discovered (rediscovered) the limitations of HV after starting to play with them again. Motion blur doesn't work. I tried using Vector blur, but vector blur only works when the camera is moving, not on moving particles.

Anyone have any recommendations on how to render out a particle cloud (sprites) and be able to apply a motion blur to them? I'm willing to do the particles in a separate pass (think rain on a city).