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WilliamVaughan
01-27-2017, 06:44 AM
Modeling a 2010 World Cup Jabulani Football

This tutorial walks you through the creation of a 2010 Jabulani Football step-by-step.
https://static1.squarespace.com/static/578d58896a4963f9cdb6be6d/57903152bebafb39ee18a481/588b4b43bf629a6d791fb7d8/1485524315041/Jabulani.png?format=500w

http://www.pixelfondue.com/blog/2017/1/27/modeling-a-2010-world-cup-jabulani-football

Surrealist.
01-28-2017, 11:40 PM
Thanks for the tutorial. :)

vector
01-29-2017, 03:24 AM
From a pyramid to a soccer ball. Close to magic :) Thank you

TheLexx
01-30-2017, 01:30 PM
This has hit a real nerve with me, as I originally came across this tutorial from William's own book Digital Modeling (https://www.amazon.com/Digital-Modeling-William-Vaughan/dp/0321700899/ref=sr_1_1_twi_pap_2?ie=UTF8&qid=1485806070&sr=8-1&keywords=william+vaughan+modeling) and it made me wonder greatly about the mindset of a modeller.

I liken this to chess, in that I am a very average player who can see two, maybe three moves ahead, but I am guessing the master chess players of the world are visualising a great many more moves ahead, essentially seeing patterns on the sixty four guad-polygons of the chessboard.

So at what point does it become obvious to a modeller that a soccer ball can be so efficiently extrapolated from a triangle, because he/she would surely have to visualise the final step before taking the first one ? Does this mean the most talented modelers are digital equivalents of the chess grand-masters, whilst the rest of us mere mortals have to accept we can only see a few moves ahead, or can this ability be acquired from experience over trial and error and making many models ?

It is also fascinating to compare two great minds, William Vaughan and Larry Schultz "Splinegod", because here is Splinegod's own tutorial how to model a soccer ball (https://www.youtube.com/watch?v=eHiGoz7Nbnk) from his own quite different thought process.

I was going to mention this anyway at some stage, so I was quite surprised, and grateful, when this thread came up. Any further thoughts from anyone welcome.

Surrealist.
01-31-2017, 04:59 AM
Despite a rather trite and banal sounding answer, you just have to model a lot. The inconvenient answer is when you have done it once, you'll know how to do it again. Which means you just have to model a lot to have a lot of solututions. To save yourself from simply repeating a lot of bad mistakes, do some tutorials. Case in point.

It may take one guy years and years to develop something so simple it can be conveyed in a few sentences and concise examples. This is the legacy we all have as artists. And why it is so important to share.

Understand that the knowledge others have is there for your benefit. You can compress years of experience into a few hours. The more you do that, the more your horizons open up.

And then, with all of this said. Try and get yourself to think backwards. Rather than point A to B think from point B to A. And then start thinking point D back to A.

Model a lot. And don't be afraid to trash it and start again.

Oh, and model a lot.

Make a lot of models often.

And always be open for a better way to do it.

And know that no way is the right way.

Keep experimenting and keep learning.

Modeling takes years and years to master. Don't be down on yourself if it does not come all at once.