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adrian
01-11-2017, 02:42 AM
Bit of a strange one this. Does anyone know how to model "model" trees, as in like those trees you'd see in a model railway exhibition type thing? Was wondering the best way to go about modelling & texturing these? I want to model something that looks like a tree but that is not photorealistic and preferably low-ish poly, something like the picture below:

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Thanks.

erikals
01-11-2017, 03:04 AM
guess i'd use DP verdure for the trunk itself and HyperVoxels for leaves... or instanced poly-groups for leaves, as HyperVoxels don't receive Gi.

you could use FiberFX also, but again, no Gi.

bazsa73
01-11-2017, 05:09 AM
I did this with DPverdure.
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adrian
01-11-2017, 05:37 AM
Cool! How did you deform the spheres, was it using Jitter? Looks like DPverdure is the way forward as I would need to use GI so HVs and FiberFX not an option this time.

bazsa73
01-11-2017, 05:54 AM
Cool! How did you deform the spheres, was it using Jitter? Looks like DPverdure is the way forward as I would need to use GI so HVs and FiberFX not an option this time.

Spheres are ordinary ball shapes, globe type. Sides 6/5 segments 4/5. Jitter 1m default on all axis. That's it.
Cheers!

adrian
01-11-2017, 08:49 AM
Thanks, works a treat!