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Builtdown
01-04-2017, 04:00 AM
Hi,

I want to stretch a part of an UV map. I can stretch in a viewport with a mouse but only by 1% at time. If I use numeric panel to stretch by 0,1% it stretches the model also.
How to use numeric panel to stretch UV map by 0,1% but keep the model untouched?

Thanks!

lardbros
01-04-2017, 05:09 AM
I have the same problem... feature request it and see what they say. Many of us need and want the same thing, but fixing this would be great.
Being able to change the increments of the stretch tool by using another keyboard key would also help. Say, hold Ctrl and it goes in 1/10th of the original increments. This would be lovely!

XswampyX
01-04-2017, 12:49 PM
Create a global weight map, set it to 10% and then use that as your falloff in the numeric panel when you are stretching your UV.

http://i465.photobucket.com/albums/rr16/xXswampyXx/WMapUV_zpsurfirezf.gif (http://s465.photobucket.com/user/xXswampyXx/media/WMapUV_zpsurfirezf.gif.html)

Danner
01-05-2017, 04:55 AM
I tried that but it still seems to be stuck at 1% increments so I didn't post it as an answer. It seems you can't scale UVs interactively in fractions. Altho it's not as bad because it's not a fraction of the whole UV space but a fraction of the size of the selection.