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Petrus01
01-03-2017, 04:10 PM
Does anybody know how to fix the extruded edges in this model? It's a simple surface with a displacement map applied to it (UV).

prometheus
01-03-2017, 04:43 PM
You could add some tiny tiny value to the falloff setting, but be careful, extremly small values rule here depending on though..try 0,002 in x and z axis.
you could also change tiling pattern from repeat to edge.
you cold also turn of pixel blending
You may also be able to scale the texture up slightly above the default automatic size.

Petrus01
01-03-2017, 08:27 PM
Thank very much for the tips. Will try falloff and scaling the texture. Changing tiling to edge was the first thing I tried and... failed.

Surrealist.
01-04-2017, 12:15 AM
What method are you using for Disp. ? And is it a Subpatch object?

bazsa73
01-04-2017, 12:54 AM
THis can be a UV layout problem, a bug in your map or simply LW's own surprise.

jeric_synergy
01-04-2017, 01:18 AM
HOW is the Displacement applied? A simple image??

As always, a sample will get you better help, faster.

Try making a reference null, and shrink it down to see what EDGE is actually doing (since it seems like it should work). Perhaps noodging it slightly bigger would cure the issue. Or scooching the points slightly in on the UV map.

Is there a reason to be using UVs on such a simple object?

And might there be a one-pixel border on your image?

Petrus01
01-04-2017, 07:35 AM
Just a image applied on the displacement channel. Scaling the texture a tiny bit did the trick! Thank you for the feedback.