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Lightwave Noob
12-29-2016, 09:36 AM
Hi, I am new to Lightwave and I am having trouble with switching to this program. I mainly work in Rhino and my boss thought Lightwave would be good to learn so we can start doing our own animations. I work in accident reconstruction so the work has to be accurate. I have had trouble with importing vehicles in at the correct scale and haven't been able to do anything successful to move on to importing the environment. Anything I have learned has been from Googling random Lightwave threads, Youtube or just playing with Lightwave. I have been stuck for the past couple days just trying to get a vehicle's tires to rotate. I followed a turorial on using the Dr Wheel Rotator but for what ever reason the tires wont rotate, with or without the command. Also the models that I have imported to Lightwave often have pieces missing and are a single color. I could use some help on how to import a 3d model and which commands would be good to use. I'm using a trial version right now so I'm not sure if there are any limitations. Thanks.

Norka
12-30-2016, 05:37 AM
Welcome to LW. You really need to take time read the entire manual (parts that apply to your work, at least) AND probably also the entire thread below (top sticky thread). After you do that, come back if you have questions then. :D

http://forums.newtek.com/showthread.php?139165-Basic-stuff-Lightwave-users-should-know-but-are-not-so-obvious

bobakabob
12-30-2016, 09:08 AM
Welcome to LW. You really need to take time read the entire manual (parts that apply to your work, at least) AND probably also the entire thread below (top sticky thread). After you do that, come back if you have questions then. :D

http://forums.newtek.com/showthread.php?139165-Basic-stuff-Lightwave-users-should-know-but-are-not-so-obvious

Good advice, immerse yourself in the LW Manual, which has been thoroughly revised. It's well written, searchable and nicely illustrated.

Then there's Dan Ablan's Inside LW 10 a little out of date but fundamentals are there.

Check out this thread for good advice for reading and video http://forums.newtek.com/showthread.php?133424-Lightwave-11-books-manuals

squarewulf
12-30-2016, 10:26 AM
Also, if you're going to be doing vehicle animation I implore you to check out rebel hill's nodal tutorials
http://www.rebelhill.net/html/rhn.html

jwiede
12-30-2016, 11:51 AM
Also, as tool-/task-oriented LW instruction (though using slightly-older LW versions), you might want to look at:

William Vaughn's hours of free LW training content (flash required) (ftp://ftp.newtek.com/multimedia/movies/w3dw/WV_LightwaveTraining.html).

Surrealist.
12-30-2016, 12:48 PM
Hi, I am new to Lightwave and I am having trouble with switching to this program. I mainly work in Rhino and my boss thought Lightwave would be good to learn so we can start doing our own animations. I work in accident reconstruction so the work has to be accurate. I have had trouble with importing vehicles in at the correct scale and haven't been able to do anything successful to move on to importing the environment. Anything I have learned has been from Googling random Lightwave threads, Youtube or just playing with Lightwave. I have been stuck for the past couple days just trying to get a vehicle's tires to rotate. I followed a turorial on using the Dr Wheel Rotator but for what ever reason the tires wont rotate, with or without the command. Also the models that I have imported to Lightwave often have pieces missing and are a single color. I could use some help on how to import a 3d model and which commands would be good to use. I'm using a trial version right now so I'm not sure if there are any limitations. Thanks.

No limits on the trial.

What I would suggest though, is to take each one of your issues and post a thread with screen grabs and so on.

Real quick on questions you have raised so far:

Importing:

Depends on what you have. FBX will probably be better for models that have a lot of parts and hierarchy. Do it in Layout, not Modeler. And then send to modeler after. LightWave makes a directory for your scene and objects when you import fbx so keep that in mind. And don't forget to always save your models and scene in Layout. They are separate files.

In particular your wheel rotation issue. Just a quick stab in the dark.

Have a look at this video:


https://youtu.be/otKQgDY2yPY

shrox
12-30-2016, 12:57 PM
We have the best forum for advice and cats.

Norka
12-31-2016, 06:54 AM
^ meow