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vonpietro
12-19-2016, 10:30 PM
Does anyone know if there were any professional cel shaders made for light wave?

The 2015 version had some settings to vary the thickness of lines in the node editor that were impressive, and thats great.

I would like to see the ability to control the line thickness better, and much more work towards making 3d into drawings.

Was there any talk about the new PBR renderer having any 2d features?

thanks

Julez4001
12-20-2016, 12:34 AM
Nodal inputs are the best way to control thickness of the lines

You have gradients (incidence, distance from camera, etc) and procedural textures (crumble, turbulence, etc)


UNREAL EXTREME is a great set off cel tools but doing it manually (nodal) I have found is the best.

spherical
12-20-2016, 12:39 AM
I suppose you could ask Celshader (http://forums.newtek.com/member.php?81-Celshader). She'd know, if anyone.

Ernest
12-20-2016, 05:21 AM
Agreed. I also think the gold standard for cel shading and edge tracing in LW is still Unreal2 http://d-creation.sblo.jp/