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View Full Version : Rigging point at targets help



rustythe1
11-05-2016, 06:03 AM
Hi, I have had this problem before but cant figure how I got around it as not done any rigging for a while, having issues with things like point at targets and same as rotation items, basically you can see in the images I have a piston set up, both ends point at each other fine, until you start to turn the controller that turns the upper leg parts that these rams at parented too, everything gradually goes out of wack more and more the further you turn, what causes this? I have tried local world and parent coord systems and its always the same result, turning world of and on in motion options for each object also has no effect, the items are all fine when all other parts are rotated to 0, but as soon as you start to turn stuff it all goes out?
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rustythe1
11-05-2016, 08:52 AM
looks like I figured it, part of the leg that was set as same as item had also become added to a linked expression