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View Full Version : plugin idea: flexible tiling design for surfaces / a call to NT



3dworks
11-01-2016, 10:59 AM
i just wished there was something similar for LW - have a look at this for inspiration: http://www.vizpark.com/shop/omnitiles/

i would buy it immediately, and i guess almost everyone in the archviz business would... ;-)

but on a serious side note: problem is, which developer wants to develop / convert plugins for a 3d platform which did not show any signs of life for so many months? NT, this way you are driving all development potential for LW to death. already we have lost maxwell as a render plugin... from my personal talking, most people out there already claim LW a dead platform. this forum is like a bubble, if you look on other general forums, LW is talked about in the past tense. :-(

cheers

markus

THIBAULT
11-01-2016, 11:11 AM
Yes, you're right ! Personaly, i 've solve the problem ! Modeling with LW, 3ds Max/Fstormrender/Corona for interior , LW/Octane for exterior.

prometheus
11-01-2016, 11:42 AM
most people out there already claim LW a dead platform. this forum is like a bubble, if you look on other general forums, LW is talked about in the past tense. :-(

cheers

markus

Perspective and who is knowing what is going on behind the scenes.

Who is knowing what?..Other general forums, they have no idea, they are not developing lightwave..the lw team does, so what they say doesnīt have much value..they can talk in past or present terms, it makes no difference.


Perspective? ...what do you think is going on, look at the perspective of the major changes, if you by any chance sits on information or is right about the lw team is making a scam software, then you would be right and may be able to eventually file a lawsuit.

I understand you though, the communication is bad and will not help making the lightwave product custmomer relations looking good,( I guess they seriously need to work on that) but going as far as inflating it all this way ..itīs just exaggerated, in my opinion.

I guess this "bubble" consists of maybe three components.

1 .the lw team too busy with the works on the software.

2. they seem to have analyzed this forum as ancient, since other social forums seems more of moe interest to them, so they doesnīt spend much on communicating on these forums, or do anything to improve it (very sad in my opinion)

3. the result of this is a mish mash soap of questions without answers and spinning of to something more useful for the users outside the 3d world, such as discussing metaphysics, neighbourhoods or cats etc...so that is the oxgyen that is constantly inserted to the inflated bubble.

I myself will probably be absent more and more from these forums based on this.
1.I will work on something not related to 3d the upcoming months ..so there will not be much time anymore to be in here.
2. I can not find much interesting in these forums regarding questions of 3d techniques, and not much to discuss about the new release either.

That means my motivation is declining to engage in anything here, and my time will be less to do so, itīs a subject for dynamic change when the new lw relaease shows up, when I am finished with my temporary job..if it doesnīt become a fulltime job that is, and also dependent on how this forum is improved or not.


Michael

kadri
11-01-2016, 12:52 PM
"this forum is like a bubble, if you look on other general forums, LW is talked about in the past tense."

Actually it looks like the other way around. They know more then we do that Lightwave does have a Beta at least :
http://forums.newtek.com/showthread.php?151777-Come-on-LWG3D-show-us-some-nuggets!&p=1488231&viewfull=1#post1488231

3dworks
11-01-2016, 02:23 PM
what i meant with a bubble is that external developers, 3d asset suppliers, potential new users - at least if they are not already involved with LW - get most of what they know about LW from outside this forum as they are usually not even registered here. outside this forum - apart of some active facebook groups, there's not much to read about LW. so if you are not an FB frequenter, you might think the LW user base is at least 'shrinked' to a degree which might make thinking twice any profit oriented developer / asset retailer when asked supporting LW as a platform.

as an 'insider', i also know as well that a beta of something is developing. but as long as the official communication from NT is zeroed out, this will not improve the perspective as it looks from the outside of that 'bubble'. it's a pity they didn't just keep on posting some progress in the blog - this might still help imo.

anyway, i would love to switch back to the original topic: anyone interested to develop such a plugin? :D

spherical
11-01-2016, 03:44 PM
i just wished there was something similar for LW - have a look at this for inspiration: http://www.vizpark.com/shop/omnitiles/

i would buy it immediately, and i guess almost everyone in the archviz business would...

IFW2 (http://www.shaders.co.uk/) is pretty similar and very powerful. Loads of things possible with it. Steep learning curve, though, and the combinations are nearly endless. We use it for plank flooring, siding, cabinetry, perforated metal, carbon fiber. Doesn't have a pattern editor, which would be very welcome.

3dworks
11-01-2016, 04:30 PM
i also have IFW2 but as you mentioned, it is missing the pattern editor. the clou of this tool is however that you can not only design patterns, but also creates UV spaces for the surfaces and you can assign texture maps - even in randomized way - to make totally realistic, yet randomized tiled surfaces. there are probably standalone apps with a similar funtionality which create texture maps, but it would be so powerful to have this right inside LW and using LW's preset system. see this video https://www.youtube.com/watch?v=IIukUGosVx4

prometheus
11-01-2016, 06:01 PM
i also have IFW2 but as you mentioned, it is missing the pattern editor. the clou of this tool is however that you can not only design patterns, but also creates UV spaces for the surfaces and you can assign texture maps - even in randomized way - to make totally realistic, yet randomized tiled surfaces. there are probably standalone apps with a similar funtionality which create texture maps, but it would be so powerful to have this right inside LW and using LW's preset system. see this video https://www.youtube.com/watch?v=IIukUGosVx4

yes..that looks nice.

did you ever try simbiont shaders? tricky to install, doubtful it works on 64 bit lightwave..and some was slow to use as shaders, you may be able to use some of it with bumps and texturing though.
Interestint, it seems they recently has changed as company, but at least they seem alive..wether or not that will count lightwave support in is questionable, especially since the lw team has spoken about the new render engine, and old shaders most likely wonīt work, and especially since the lw team doesnīt indicate when lightwave 2017 will be released.

I just sent them an email to sew what their thoughts are on darktree for the upcoming lightwave I would like to design my own procedurals, must be hard for them to work on it with the current state of the lw development though.

Hereīs the update info...

"Update: Darkling Simulations is now DarklingX, LLC.
Although we are pursuing other projects, we continue to offer support for our DarkTree customers.
DarkTree sales are suspended while we research technology for DarkTree 3. "

The new page..they just recently put that up, so itīs refactoring...
http://www.darklingx.com/about-us/

The old simbion shaders, shown here is the building and interior shaders..there is a lot more...

http://www.darksim.com/Repository/tx_Building/
http://www.darksim.com/Repository/tx_Interior/

All main shader categories, click on green links to see the procedurals...
http://www.darksim.com/html/simbiontlw.html