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S0nny
10-26-2016, 01:15 PM
Hi guys,

I was rendering just some additional buffers from DP filter PF, directly connected to the color channel and saved from F10, it's a ~600 frames animation with a pretty standard setup.

I notiiced that the ram utilization was slowly increasing: at the end of the animation I got 50gb of Ram full just from Lw rendering. Tried another buffer, same problem, I guess is the way I connect or I use some settings?

Here's a screen:

134925

dpont
10-26-2016, 06:36 PM
I think I found it,
a bug causing a memory leak in Global Buffer for Pixel Filter node editor,
even for such node tree, with MultiT.AA option,

windows versions of DPFilter have been updated.

Denis.

S0nny
10-27-2016, 02:05 AM
You are awesome Denis, thanks again!