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yaschan
10-20-2016, 01:38 AM
I hope you enjoy.

https://www.youtube.com/watch?v=ULqwvRgOjaI

adrian
10-20-2016, 03:44 AM
This is really useful, thanks for sharing. I've just been playing around with it and it's so much easier to UV map a pipe shaped object this way than using something like PLG which is great but causes stretching and distortion in places. The only thing I can't seem to do is have multiple tube objects in the same UV map as they go over one another in the UV space which would be problematic if you had loads of pipes you wanted to UV map at the same time.

bazsa73
10-20-2016, 04:54 AM
toimii ku junan vessa!
(works like the toilet train)

MarcusM
10-20-2016, 05:18 AM
Very usefull plugin. Im using it now ;]

134871

yaschan
10-20-2016, 09:01 AM
Thanks guys
here's the blog post.
http://www.creativewithjaakko.com/2016/10/20/pictrix-uv_creeper/

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toimii ku junan vessa!
(works like the toilet train)
hehe. Joo!

Spinland
10-20-2016, 09:30 AM
Very nice tute! Thanks for sharing that! I need to browse their other plugins, too. Some cool looking stuff there.

Felipe Soto
10-20-2016, 09:47 AM
Thank you for the tutorial.

yaschan
10-20-2016, 05:57 PM
Thank you for the tutorial.

Please feel free to share

jeric_synergy
10-20-2016, 07:34 PM
The only thing I can't seem to do is have multiple tube objects in the same UV map as they go over one another in the UV space which would be problematic if you had loads of pipes you wanted to UV map at the same time.
?? Can't you just make the UV map, then scoot the UV mapping over within the UV space? You can do the selection in the regular vuports, since it'll all be overlapping in the UV space.

7:17 in the video.

ED: that's an impressive plugin.

adrian
10-21-2016, 06:10 AM
No because the UV maps on the other two objects are not unwrapped correctly and take up all the UV space. Maybe I'm doing something wrong.

jeric_synergy
10-21-2016, 12:32 PM
Well, just scale them down so they don't take up all the UV space.

Just as Jaako scooted the cable bits over, you can select whole UV islands and scale them down to , say 1/4. Maybe you'd want to increase the rez of the image, but it's very doable.

Spinland
10-21-2016, 12:46 PM
Well, just scale them down so they don't take up all the UV space.

Just as Jaako scooted the cable bits over, you can select whole UV islands and scale them down to , say 1/4. Maybe you'd want to increase the rez of the image, but it's very doable.

Yeah, this. I'll be the first to step up, raise my hand, and admit I've generally abandoned LW's UV mapping tools in favor of "plug ins" like 3D Coat, but there are still applications where the standard Modeler paradigm as applied to UV islands does work well.

Asticles
10-21-2016, 12:47 PM
Thanks for sharing! This is really useful.

jeric_synergy
10-21-2016, 01:24 PM
It took me forever to comprehend UVs, so any help I can dispense is happily done.

zapper1998
10-23-2016, 04:29 AM
Ditto