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bigup401
10-13-2016, 02:02 PM
guys i need some help
am applying texture in lightwave 2015
but i get bad results, i tried many textures bt still getting the same problem my 3d model has uv mapping already

134775

yaschan
10-14-2016, 06:53 AM
It seems like you are using planar mapping. Try switching to UV mapping in projection.

jeric_synergy
10-14-2016, 10:52 AM
Exactly.

bigup401
10-15-2016, 07:26 AM
i have followed this steps but still getting the same problem
http://www.timaxmedia.com/html/help/UV_Mapping_Lesson_1_.htm
can anyone show me quick example

jeric_synergy
10-15-2016, 02:26 PM
i have followed this steps but still getting the same problem
http://www.timaxmedia.com/html/help/UV_Mapping_Lesson_1_.htm
can anyone show me quick example

As ever, the best way to get help is to post your object.

prometheus
10-15-2016, 02:57 PM
make sure the uv map is fitting for the image map you are using...so how is the uv map look like?
choose one of modelers viewport as uv texture display, next to that you got a drop down menu where you can choose your image and see if it fits, if not you would have to make a new uv texture that fits or adapt the image to the uv texture you already got by going in to a paint program and use the uv map as a template(you need to export the uv map..either by making a screenshot of the full viewport or export the viewport as eps file and import to photoshop for instance, then also load the textureimage map to and adjust to that uv template image.

bigup401
10-16-2016, 02:09 AM
@prometheus your right, i finally made it, but am using one Base Mesh with multiple textures some fit some dont but a little bit to resize, cant i just resize in lightwave instead going to photoshop

prometheus
10-16-2016, 06:51 AM
@prometheus your right, i finally made it, but am using one Base Mesh with multiple textures some fit some dont but a little bit to resize, cant i just resize in lightwave instead going to photoshop

rezising an image to fit a special form in lightwave is a crude way, and may work for rocks or simple shapes and mechanical stuff..so editing scale and stretching and front or cylindrical mapping can be done..but that is not suitable for a head, itīs a projecting technique which doesnīt usee uv map.

But for a uv mapped head, no...you do not have an option to adjust the image itself in lightwave to fit..at least not more than the scale, stretching rotation and position, you can however adjust the uv map itself in the uv viewport to match the image a bit, but you have tp adjust it to the plain image in the viewport and not by what is shown on the model..that is the final result, also check free move to do that, but itīs not ideal and you may not be able to fit it properly anyway.

if you do not have acess to photoshop, get free krita which can help you with this, using another paint program to adjust or paint textures is essential, or you need to get a program like zbrush, 3d coat to work with directly on the model when painting.

The question is if you could do without a uv map and just project it, which means you would have to project rescale the face and planar fit the front face in z axis, and then use other images for the sides..but you would still get stretching and if this is a model that is to be in some kind of astro suite..only showing his face from the front :) it may work..but itīs not the way to go really...the ratio and proportions between eyes and mouth needs to fit when scaling this way..and it most likely do not fit.

Hereīs a simple adjust uv map to an image tutorial from studio whisp, where you can see how he adjust the existing uv map to fit with the original image, works for this stuff...but for a head it will be much harder...

https://www.youtube.com/watch?v=G0O7jRMIPFU

Areyos Alektor
10-16-2016, 08:34 AM
http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWPages/LWUVStart.html

prometheus
10-17-2016, 02:18 PM
To add to the uv texture knowledge, as usual teached with clarity and excellence by William Vaughan. old stuff but still relevant and viable in newer lightwave versions.


https://www.youtube.com/watch?v=srOAFcWKVqM