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Morgan Nilsson
09-16-2016, 07:40 PM
Hello good folks!

I am attempting to use the DP Edge node to fake a high-poly look to my low-poly models. Provided images to show the shading issues I am having.


With edge node:
http://image.prntscr.com/image/0a79367fe84f491aac63cafd249c766e.png

Without:
http://image.prntscr.com/image/5869b90985994f4684f3a9519ea39bc0.png

For some reason it is ignoring the middle pieces and I have no idea why.

Anyone who could help shed some light on this?

Thanks a ton!

And oh, whilst I am creating a thread anyways, is the result I am getting from the Edge node, once I get it working, is it bake-able to a normal map so I can use it elsewhere such as in a game engine?

Edit:

Okay, so it works if I move everything into the same layer... or if I create a new material for each piece I would assume.

Well, sweet! Now only the question if it is bakeable somehow remains. Do keep in mind I am absolutely clueless about Lightwave and I am only evaluating adding it into my toolset from time to time, the DP Edge node is almost pushing me over the edge to finally do it!

http://image.prntscr.com/image/0b81f70b8c3a4292b7f8ded49a153c90.png

Edit3:

Getting closer... But calling it a night now.

http://image.prntscr.com/image/a5ccfce4513244eabffa95144fa61fa2.png

Edit4:

Yippie! Just had to turn off the light. Not the most streamlined workflow or process overall but I am fine with that! Can't wait to play with it more.

http://image.prntscr.com/image/62913f816e534a14864d7b4a30e3e99e.png