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View Full Version : another MAX! :( plugin update



tyrot
09-15-2016, 06:01 PM
I know i should not post MAX plugins here .. But what do you think about this.

https://www.youtube.com/watch?v=ew5-7lwc9GM

https://www.chaosgroup.com/phoenix-fd/3ds-max

Do you think it can compete with Houdini or RealFlow... ?

KurtF
09-15-2016, 07:29 PM
Features look good. I suppose for Max users it would be a viable choice, depending on quality and speed of simulations, ease of use, and cost.

50one
09-16-2016, 02:19 AM
If someone is familiar with 3dsmax then FD covers almost 90% of what Houdini is used for these days - fluids / gaseous sims that is.
Looks good.

MichaelT
09-16-2016, 04:33 AM
Except the part where Houdini costs a fraction of 3dsMax+FD etc..

50one
09-16-2016, 04:47 AM
Except the part where Houdini costs a fraction of 3dsMax+FD etc..

Are you sure? I have asked about this elsewhere, but thought that Houdini cost more than 3dsmax + PFD(either E600 or E1150 - 1 workstation + 5 sims)..

Edit.

Oh yeah indie license 199 p year or $2000 for full commercial.

prometheus
09-16-2016, 09:08 AM
Impressive showcase though, the path follow and body forces looks very cool, quality looks sweet as well, the white water and water flow..very nice too.

Reco
09-17-2016, 04:29 PM
Very impressive, but showcases tends to be exactly that.
The quality shown here is at the same level as Houdini. Love the presets approach, but I'm not sure it is as easy as it looks.

Just a small correction. The price for Houdini is $4495 if you want the commercial FX version.

Reco

rustythe1
09-17-2016, 05:17 PM
you also need v-ray so that's another $200 a month on top of max, and were the render times in hours or mins? (almost looks like they were speeding up film and trying to fool you it was mins-sec-10th sec, but I think it might be hours-mins-sec, and for less than 720p image of clouds!) the sims did look quite good though,

rustythe1
09-17-2016, 05:31 PM
its also not clear about how the simulation lic works, it may be single threaded like realflow used to be and you had to add a lic for each core of your pc, I have 16 so that would be $3200, plus $600 for the workstation lic, plus max at $1370, plus vray at $700 so that's $5870, before tax, so in the uk add another 25% so around $7337.5,

erikals
09-18-2016, 10:08 AM
it's great that we're getting more VFX related plugins. but regarding this one, Houdini looks much better in my opinion.
if your a LightWaver, go the Houdini Indie route, no question.


https://www.youtube.com/watch?v=X4t4ZEGveKY

50one
09-18-2016, 11:26 AM
it's great that we're getting more VFX related plugins. but regarding this one, Houdini looks much better in my opinion.
if your a LightWaver, go the Houdini Indie route, no question.


https://www.youtube.com/watch?v=X4t4ZEGveKY


power vs. ease of use.

jwiede
09-18-2016, 12:47 PM
its also not clear about how the simulation lic works, it may be single threaded like realflow used to be and you had to add a lic for each core of your pc, I have 16 so that would be $3200

There's no need to resort to spreading FUD. There is nothing on the ChaosGroup site that states or implies Phoenix FD simulation licenses are "per core". ChaosGroup licenses are quite concise, spelling out such definitions clearly up front, as is the case here. The precise meaning of a simulation or UI license is clearly spelled out towards the beginning of the Phoenix FD License Agreement (https://docs.chaosgroup.com/display/PHX3MAX/Chaos+Software+Phoenix+FD+License+Agreement) (was trivial to locate on the Support section, Help Docs). It is clearly a per-machine definition as written, covering however many cores exist in the licensed machine (as is standard for all ChaosGroup products).

RealFlow isn't even licensed in the manner you're suggesting, and hasn't been for quite some time. RealFlow's (and MaxwellRender's) node licenses are (and have been) "per machine" for a couple versions (and many years).

rustythe1
09-18-2016, 01:11 PM
There's no need to resort to spreading FUD. There is nothing on the ChaosGroup site that states or implies Phoenix FD simulation licenses are "per core". ChaosGroup licenses are quite concise, spelling out such definitions clearly up front, as is the case here. The precise meaning of a simulation or UI license is clearly spelled out towards the beginning of the Phoenix FD License Agreement (https://docs.chaosgroup.com/display/PHX3MAX/Chaos+Software+Phoenix+FD+License+Agreement) (was trivial to locate on the Support section, Help Docs). It is clearly a per-machine definition as written, covering however many cores exist in the licensed machine (as is standard for all ChaosGroup products).

RealFlow isn't even licensed in the manner you're suggesting, and hasn't been for quite some time. RealFlow's (and MaxwellRender's) node licenses are (and have been) "per machine" for a couple versions (and many years).

I said real flow "was" in the past tense, and as you demonstrated it was not clear as you had to go and look in the support section, I don't see it on the front page so it is not clear. I did not say that statement was not true, as I do not have the plugin why would I need to read through support docs to find out exactly what I need to purchase,

erikals
09-18-2016, 01:50 PM
power vs. ease of use.

Houdini Fluids is actually quite straight forward, it's once you go beyond 'normal' it gets tricky, difference is, in Houdini it's possible.

tyrot
09-18-2016, 04:48 PM
erikals.. start houdini video tutorials .. for lightwavers... then promise i will jump in

Reco
09-18-2016, 04:53 PM
it's great that we're getting more VFX related plugins. but regarding this one, Houdini looks much better in my opinion.
if your a LightWaver, go the Houdini Indie route, no question.


https://www.youtube.com/watch?v=X4t4ZEGveKY

You can,t really compare since it's two different scenes done by two different artists.
The possibilities in Houdini are endless, but you have to work hard in order to take it to a high level.

I have been using Houdini Indie as a "Lightwave Pluggin"for a year and a half, and I am not able to produce results like you can see in the links below.
So, if I had posted an example, Houdini would have come short.

On the other hand, FD is only an option if you allready have 3DS Max.

https://vimeo.com/82942136
https://vimeo.com/64140693

Igor Zanic is one of the Fluid/Ocean Gurus out there (Houdini/Naiad/Bifrost), and he is willing to share his experience with others.
http://www.evermotion.org/tutorials/show/8000/never-stop-learning-interview-with-igor-zanic


Reco

erikals
09-18-2016, 05:22 PM
could be, i haven't tested it from A to Z... hope to do it soon, but time... that darn time, always running...