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View Full Version : Lightwave test - The Patient, James Busby



erikals
09-09-2016, 04:50 AM
The Patient, made by James Busby some time ago.

thought i'd give it some tweaks...

https://img.youtube.com/vi/AFFmEAdke5w/maxresdefault.jpg


video >


https://www.youtube.com/watch?v=AFFmEAdke5w


more info and download >
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=149

erikals
09-09-2016, 07:20 AM
update, as suspected, rendering the eyes with "Brute Force" Monte Carlo casts a much more realistic shadow on the eye.
though it gives a challenge... rendertime. about 40 times slower.

http://forums.newtek.com/attachment.php?attachmentid=134402&d=1473427213

134402

gar26lw
09-09-2016, 07:23 AM
Whats different ?

I mean that i the nicest way. Do you have some details of the changes and before/afters etc

erikals
09-09-2016, 08:01 AM
basically focusing on the eyes this time,
so focused on that in the video preview above.

to compare,
here is the original render of the eyes, and the new render >

http://forums.newtek.com/attachment.php?attachmentid=134403&d=1473429672

134403

prometheus
09-09-2016, 01:04 PM
is the scenefile out there? canīt find it on the site..and thereīs no registration process valid anymore to login.

Edited...ah sorry, last page, and there was a broken image in the placeholder of the image download link, anyway..I got the scene now.

erikals
09-09-2016, 02:03 PM
yep :) scene file is at the bottom of this page, but hard to find, as the link is an unlinked picture...
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=149

but i can post a direct link i guess,
www.3dm3.com/features/149/3dm3_oldman.rar

gerry_g
09-09-2016, 04:32 PM
prevuing in draft mode makes glass appear blackish with dielectric or sigma tun it off, your absorption value is kind of over the top, even the slightest tincture can create deep colour and look is very dependent on size and thickness, I would consider starting at .01 and work your way up (control here is way better than trying to do it in the image editor) not that I am particularly good at this sort of thing but this would be my observation based on times Iv'e tried to achieve glass like look

erikals
09-09-2016, 06:45 PM
thank you for good info :)

agree, and i'll have a closer look at it a bit later on.