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Digital Hermit
08-09-2016, 10:48 PM
I had a dream last night that I won a huge Powerball jackpot. I went to Rob Powers and said, "Rob, buddy, what do you need?" He said, "You don't have enough." and then he said, "Security!" That's when I woke up.

That got me thinking about how much moola would it take to get LW up and beyond to peoples expectations if someone were to invest?

Best,

jeric_synergy
08-09-2016, 11:59 PM
Crew X salaries X 2yrs

Schwyhart
08-10-2016, 08:46 AM
I have no basis for this...and I'm kinda bored right now.
20(crew) x $72,000(avg) x 2(years)
$2,880,000

Using current prices...
7,291 people need to buy an upgrade during those two years.
-or-
4,144 people need to buy a new license during those two years.

But it's even harder to determine because they have three products (Lightwave, NevronMotion, & ChronoSculpt), not to mention the training video by Lino, and t-shirts.
On top of that, they have the educational pricing on those three software's and this doesn't include the employee benefits which probably make it more like 3 million for operating cost in 2 years.

Only LW3DG knows...and tbh why would they tell us? Although it would be interesting to see how many current licenses are out in the world. I would guess there's around 20,000.
I'm probably WAAAAAYYYYY off!

rustythe1
08-10-2016, 09:33 AM
well the FB page has 20,000 likes and twitter has 6000, so its likely a lot higher than that

Schwyhart
08-10-2016, 01:08 PM
I saw a forum that said 3DS Max has 500,000 users.

rustythe1
08-10-2016, 02:38 PM
well if rumors are true, could be 500,000 upset users in the not too distant (and the 10,000,000 unregistered piracy users) as there is a fair amount of talk that autodesk will send max down the softimage route as they seem to be putting a lot of effort to add more new tools to maya over max, why develop 2 separate apps that basically do the same thing when you can make one do all and half your development cost?

Digital Hermit
08-10-2016, 02:41 PM
I have no basis for this...and I'm kinda bored right now.
20(crew) x $72,000(avg) x 2(years)
$2,880,000

Using current prices...
7,291 people need to buy an upgrade during those two years.
-or-
4,144 people need to buy a new license during those two years.

But it's even harder to determine because they have three products (Lightwave, NevronMotion, & ChronoSculpt), not to mention the training video by Lino, and t-shirts.
On top of that, they have the educational pricing on those three software's and this doesn't include the employee benefits which probably make it more like 3 million for operating cost in 2 years.

Only LW3DG knows...and tbh why would they tell us? Although it would be interesting to see how many current licenses are out in the world. I would guess there's around 20,000.
I'm probably WAAAAAYYYYY off!

Hmm... Cheaper than I thought. I would think it be an advantage to invest about three mil in order to get back on top and be competitive for new and old users. Maybe you would see returns for the long haul say in about 8 to 10 years. :stumped:

juha
08-10-2016, 04:21 PM
As max was mentioned it is really the same it was forever ago. I noticed some
addition but it is really the same as on 90s. It was originally By group named Kinetix
or should I say Company. First version run under or rather over DOS as far as I know.

The first time I saw LightWave on action was my friend ( a kid then ) making animated 3d texts
for bank or banks with an amiga (maybe 500) , I was so awed ! I only had an deluxepaint
and an vector animating software on my amiga 500.

Sensei
08-10-2016, 04:41 PM
I have no basis for this...and I'm kinda bored right now.
20(crew) x $72,000(avg) x 2(years)
$2,880,000


In Poland nearly hi-end programmer is earning 7000-10000 pln / 3.8 pln/usd = 1850-2630 usd per month. (That's 3-5 times more than average person on the street)
20 people * 2630 * 2 = 105k usd.
(average/beginner programmer, 1/2 or 1/3 of it).

rustythe1
08-10-2016, 05:06 PM
I have no basis for this...and I'm kinda bored right now.
20(crew) x $72,000(avg) x 2(years)
$2,880,000

Using current prices...
7,291 people need to buy an upgrade during those two years.
-or-
4,144 people need to buy a new license during those two years.

But it's even harder to determine because they have three products (Lightwave, NevronMotion, & ChronoSculpt), not to mention the training video by Lino, and t-shirts.
On top of that, they have the educational pricing on those three software's and this doesn't include the employee benefits which probably make it more like 3 million for operating cost in 2 years.

Only LW3DG knows...and tbh why would they tell us? Although it would be interesting to see how many current licenses are out in the world. I would guess there's around 20,000.
I'm probably WAAAAAYYYYY off!

that equates to about 55,500 in the uk, it would probably be more like 20,000 to 30,000 maybe software development needs to move to the uk, (especial now we are heading for an open free market!)

Dan Ritchie
08-10-2016, 05:10 PM
Software guys always made more than animators at the places I've worked. I couldn't imaging paying someone less than $90,000 here (in so cal)

HarverdGrad
08-10-2016, 07:57 PM
200k per Dev. Base salary doubled to cover benefits.
2 mill a year x 4 years
Blender is a contender now, so probably best just call it a day and sell to a company in Asia.