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Wayne Heim
08-05-2016, 08:50 PM
I have a model from Daz Studio that I have posed and exported as an fbx and imported it into Lightwave. My goal is to get it into Keyshot which imports fbx files. When I open the fbx file in Lightwave the figure comes in posed the way I have it (arm bent, leg bent, etc). This is done with bones. I want to bake that morph/pose into the figure so I can reexport it as an FBX because Keyshot just ignores the morph and the figure comes in zero'd out.

Not that experienced using the bones. Any help would be appreciated.

Wayne

RebelHill
08-05-2016, 09:15 PM
In layout, use save>save transformed, and save as a new object file.

ps... you're in the wrong forum.