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objuan
05-03-2016, 05:51 PM
Is there a way to copy point positions in one morph shape, and paste them into a different morph shape?

In this particular case, I have some half sphere shapes with thickness - for texturing and animation purposes, I want to apply my procedural turbulence textures to a flattened out base shape, and then morph to the perfect sphere, which was the initial shape I created.

How can I change which is the base shape my textures get laid onto?

Sensei
05-03-2016, 06:50 PM
Have you tried Apply Morph, Bg to Morph?

RebelHill
05-04-2016, 03:26 AM
So... uve got a sphere as the base, and the flat as the morph...

With the base shape selected, use apply morph, and apply th flat morph at 100%. Next, create a new morph, and apply the flat morpf at -100%. You'll now have the flat as your base shape and a sphere morph.

objuan
05-04-2016, 07:31 AM
Thanks!