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View Full Version : Houdini Indie 15.5 supporting 3rd party renders



m.d.
04-30-2016, 05:17 PM
Title says it all....

Still limited to 1080p for animations....but opens up octane, vray arnold and redshift to houdini indie....

https://www.sidefx.com/index.php?option=com_content&task=view&id=3206&Itemid=66

erikals
05-01-2016, 08:50 AM
that's pretty cool!

a small minus, no way to render this in Octane
http://forums.odforce.net/topic/25302-export-lava-texture

but interesting that i can now skip learning the Mantra render engine.

learning 3 is just a bit too much... (LightWave render, Mantra render, Octane render)

m.d.
05-01-2016, 09:15 AM
that's pretty cool!

a small minus, no way to render this in Octane
http://forums.odforce.net/topic/25302-export-lava-texture

but interesting that i can now skip learning the Mantra render engine.

learning 3 is just a bit too much... (LightWave render, Mantra render, Octane render)

Well Juan has already adapted LW octane to read temp/density attributes from open VDB I wouldn't put it past him to develop more integrated octane rendering for Houdini....since he is the Houdini plugin developer as well.

erikals
05-01-2016, 09:18 AM
huh, never thought of that, would be great if that was possible! http://erikalstad.com/backup/misc.php_files/smile.gif

think i'll ask this in the Octane thread...
http://forums.newtek.com/showthread.php?149184-Octane-render-for-Lightwave-3-0&p=1474547&viewfull=1#post1474547