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jeric_synergy
04-18-2016, 03:58 PM
Does this present any difficulties?:


You've got a snake, and you've baked a tongue-flicking&eye-blinking morph animation into said snake.
Now you wrap the snake around a column and make it slither around in a looping animation using Spline Control & bones.
NOW, you need to export this all to UNITY.

Is that all taken care of by FBX point animation?