Seventh Sin

04-12-2016, 08:56 AM

Hi all,

I'm trying to create a model of a coiled up whip I can use to print a ring at a 3D printshop. As such I believe it requires to have all the detail modeled into the object.

What I'm trying to do is have a whip (which is obviously basically a tapered cylinder coil up on itself without any overlap in the object but also without any spacing between the seperate coils.

Attached is an image of what I've come up with so far, but I'm really struggling to get the parts nice and tight to one another.

Just for reference a little write up of what I did sofar..

1.) Create a the strand objects (basically just boxes with a slight bevel).

2.) Line 'm up so I'd end up with a ring like object (in a sort w-shape).

3.) Bend that 360 degrees to get a smooth ring.

4.) Stack these objects on top of each other on the Y-axis resulting in a cylindrical object.

5.) Apply a taper.

6.) Apply a stretch with some falloff zo the angles of the individual "strands" are all roughly 45 degrees.

7.) Apply a bend to the entire object with an offset on the x-axis to get the individual coils to lay next to one another...

However, due to the previously applied taper I can't get the seperate coils to lay tight next to one another.

Any help is greatly appreciated!

133399

PS. I did go through all the topics mentioning coils but I haven't been able to find a solution there. If there's something really obvious I'm missing it might be because I'm only starting modeling again after a long hiatus.

I'm trying to create a model of a coiled up whip I can use to print a ring at a 3D printshop. As such I believe it requires to have all the detail modeled into the object.

What I'm trying to do is have a whip (which is obviously basically a tapered cylinder coil up on itself without any overlap in the object but also without any spacing between the seperate coils.

Attached is an image of what I've come up with so far, but I'm really struggling to get the parts nice and tight to one another.

Just for reference a little write up of what I did sofar..

1.) Create a the strand objects (basically just boxes with a slight bevel).

2.) Line 'm up so I'd end up with a ring like object (in a sort w-shape).

3.) Bend that 360 degrees to get a smooth ring.

4.) Stack these objects on top of each other on the Y-axis resulting in a cylindrical object.

5.) Apply a taper.

6.) Apply a stretch with some falloff zo the angles of the individual "strands" are all roughly 45 degrees.

7.) Apply a bend to the entire object with an offset on the x-axis to get the individual coils to lay next to one another...

However, due to the previously applied taper I can't get the seperate coils to lay tight next to one another.

Any help is greatly appreciated!

133399

PS. I did go through all the topics mentioning coils but I haven't been able to find a solution there. If there's something really obvious I'm missing it might be because I'm only starting modeling again after a long hiatus.