View Full Version : Render-node hardware evaluation: methodology?

04-11-2016, 01:50 PM
As I upgrade my main system I've accumulated some components that seem a shame to leave laying about, not contributing to rakin' in those $weet animation riche$.

(Specifically, a perfectly good PS and an old, but serviceable GT440 vidcard.)

What kind of price/performance calculations should be made if one wanted to cobble together a node-only system using such pieces? OBVIOUSLY, I'm missing 3 huge components: CPU, RAM, and MB. Somehow, it would seem wierd to me if I had a killer MB/CPU on a render-only node, while my main system w/all the goodies might actually be a bit slower-- I'm assuming it makes sense that the production machine be more interactive/fast than a scrap-pile render node, maybe it doesn't.

Anyway, like to read the discussion. Tnx.

04-13-2016, 04:58 AM
Once you have set up the render node if you are using remote desktop you can remove the video card. So the video card is more or less obsolete.

I would be looking at a new box with the most efficient power consumption per rendered frame output.