View Full Version : Bullet Kinematic object wont stick to IK Bones

04-04-2016, 10:19 AM
I'm playing with an Ent like tree creature that uses a human rig, but uses bone dynamics to solve the individual branches. The problem is that the kinematic shape being created by Bullet seems to solve correctly but the underlying bone that it is supposed to control moves around underneath. I have been able to reproduce this problem with a simplified scene that I have attached to this post.


Any suggestions?

04-06-2016, 10:31 AM
I have lightwave 11.6. are you using 2015 because i could not open your scene.