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View Full Version : Rhiggit V2 question: subdividing neck?



Spinland
04-03-2016, 07:25 AM
So, when I built the rig on a particular project I made a poor decision and created the neck as a single joint. Now I want to subdivide it into three segments but Rhiggit Fit doesn't seem to want to let me.

I have a somewhat involved head rig affixed atop the neck that I'd like to keep, but if I "clear part" on the existing neck that operation also mucks up the head and eyes stuff (the bones vanish but the controls and planes remain), even if I first parent all the head, eyes, jaw and ears base controls to something else first.

If I just go in and try to divide or add spacers I'm told I'm not allowed to do that to heads or necks.

Am I out of luck, and need to start at the top of the head hierarchy and "clear part" one at a time down the tree until I get to the spine and start over, or is there a nifty way to fix this corner I've painted myself into?

Many thanks in advance!

Spinland
04-03-2016, 12:06 PM
I'm still interested in this as an academic question but today I decided I wanted to re-rig the whole model from scratch so there's that. :-D