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View Full Version : Could Genoma be used for a Universal Muscle Simulation system?



robertoortiz
03-31-2016, 10:04 PM
I think the Subject says it all.
I wonder if we could use Genoma to develop a Muscle simulation sytem that could be applied to a character.

I am looking forward to your comments.


Here is a video from WETA of what I am talking about:
https://www.youtube.com/watch?v=r45e5Xky35k&ebc=ANyPxKqvQycLe5JZMi0HZScjNMH18dzGuixHJRBJ6GE1v-u8V27rHh1b-uC6i6HN_-JujxrNm8wJQ0j4DjybuF7KR2aPzyWTYQ
-R

RebelHill
04-01-2016, 12:08 AM
Nope.

Ryan Roye
04-01-2016, 09:46 AM
muscle rigging is not the same as muscle simulation. Muscle simulation seeks to add detail on top of existing motion. There are no direct solutions in Lightwave, bullet or syflex soft bodies are the closest we can get for the time being.

prometheus
04-01-2016, 12:20 PM
bones and physics working together probably, not genoma alone..so bones alone will not do it I think, it needs a physical body reacting upon a realistic soft body dynamics system ..with bones, so perhaps a development of bullet bone dynamics and a new type of special deforming bullet bodies specially designed to work fast enough with bullet bone dynamics.
I believe that would take some enourmous work and resources to work out though, but then again..weta has paved a small way as to follow I reckon.

Weta Digital's Tissue System ...


https://www.youtube.com/watch?v=7VlthWa5pu8