View Full Version : Aloha From Mars Landscape

12-10-2003, 11:01 PM
Aloha All,

I am posting a copy of my latest render. Let me know what you think please.


12-11-2003, 05:20 PM
I like it.

12-12-2003, 08:08 AM
The rendering style is well done. My only concern is, Where are those flames coming from? his eyeball?

12-12-2003, 10:35 AM
Individual elenemts are fine, but to my eye the combination looks like a mess of mismatched styles.


12-12-2003, 01:33 PM
Thanks for the Pop n Fresh picture Mclaren.

The Flames are coming off Match-Boys head Matt. I have had other posts with just the characters but the are long gone I supose.

Starbase as for mismatched styles. Well I guess to each there own. I don't see it. It came out exactly how I wanted it sans the little plants I am building to scatter along the ground.


12-12-2003, 02:20 PM
Hey, don't fret, if you are happy that's enough! Style is clearly a matter of personal taste!

But to try and be a bit more specific.

The geology has lots of fine detail in the image, but the central objects / characters have a much simpler look. It is more normal to simplify the background, to remove distractions friom the focus?

From what I can see you are using orbital photographs of Mars for the ground texture, yet the cyclops has a cel shaded look.

Also the ground texture is utterly the wrong scale - you are using features tens of km across at a scale of a few inches. (Thats probably just my astronomy training though!)

But the lighting direction on the craters is way out from the shadows from the wile e coyote rocks. Rotating it would probably help a lot for minimal effort.

Also perhaps make the black rocks a bit closer to the colour of the rest of the geology?


12-12-2003, 03:16 PM
Hey Starbase

Thanks for the explanation. Just to clarify for you.

Yes that is a orbital image of Mars used for the ground texture. I did not feel that it had to be used as scale or as it should be. I like the way it looks as a ground texture. You get bonus points for knowing what I did.

The characters are not cel shaded they just have the trace lines turned on. It gives the characters a toon look without having to use toon render.

As for the rocks being different from the ground color that is also how I wanted it. I have photo's from pathfinder that showed the Martian surface littered with rocks that were black volcanic glass looking poking right out of red sand.

I think as we are all 3d artists on this we tend to know what should and should not be too much. I go for the audience that does not know how it is done. I tend to find alot of people either go 100% realistic or 100% toon style. I am trying to get a look that is a happy medium. But thanks for your POV. I will try and use it to scrutinize the next set more. I was trying to get the back rocks to fall out of focus. I am still trying to get the DOF down.


12-12-2003, 05:44 PM
Thanks for taking it constructively - that's the way it was meant!

The Wile E Coyote references should certainly be taken as praise, how could any resemblance to Chuck Jones masterwork be otherwise?!?! And those towering pillar thingies look very good.


But please, please, please match the lighting direction!