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View Full Version : SPEED MODELING CHALLENGE: "Railways" Deadline: Midnight GMT 16th March 2016



pinkmouse
03-02-2016, 03:11 AM
Challenge: Railways

This challenge is to model anything to do with a railway. So you could go big and model a locomotive, wagon or coach, or smaller, like a signal or junction box, here's (https://www.google.co.uk/search?q=railway+line+furniture&source=lnms&tbm=isch&sa=X&ved=0ahUKEwicsqK34KHLAhVEfA4KHYdyDVQQ_AUICCgC&biw=1876&bih=869#tbm=isch&q=railway+lineside+equipment) some inspiration. You could go realistic or cartoony, I don't care, just create something interesting and with great poly flow.

Time Limit: 120 minutes, not including planning, sketching, prototypes, texturing or render setup.


Rules:
1. Every challenge specifies a subject for you to model along with a time limit. You should spend no longer than the allocated time modeling. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and final render of your model (min 800x600 pixels) in this thread. Note: Some challenges will include final render instructions and time limit restrictions as well. This is up to the judge creating the challenge.
3. Only LightWave is to be used for modeling. However, 3rd party Plugins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time limit, we encourage you to submit the model, but it won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. Although, not required, it is always nice if the artist provides information on how the model was created, what plugins were used and any special techniques used.
7. The following criteria is used to award points. Modeling is looking for good poly flow. The better it is, the more points awarded. Creativity is how you interpreted the specifications of the challenge and applied them in way not necessarily expected. Expression is how you used the model in the final render/scene that supports the creativity aspect of your submission. Render refers to how well the model, creativity and expression were conveyed.

Criteria Points
Modeling 0 to 5
Creativity 0 to 5
Expression 0 to 5
Render 0 to 5


TIME LIMIT: You must complete all geometrical/mesh construction in 120 minutes! We're on the honour system here.

PRIZE: Winner gets to set the terms of the NEXT Speed Modeling Challenge!

JUDGE: ME!

PLANNING TIME is free! So you can strategize how to get what you want before you start the clock. Also, you don't have to work in one block, feel free to break your time up as needed, but do keep track.

RENDER and Post Work: There is no time limit on surfacing and rendering. However, more points are awarded if your final render displays the model in a scene rather than just a textured render of the model. Most of all, HAVE FUN!!!!

pinkmouse
03-02-2016, 03:26 AM
Now, I'm not expecting anything like this:

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Though if you can match that in 2 hrs I'd be very, very impressed! :D

Just find something interesting and give it a go. If you're going realistic, here's a length of track to get you going and save you some time on setting up the final scene:

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Good luck! :D

unstable
03-02-2016, 04:16 AM
Cool topic!

bellmore
03-02-2016, 09:36 AM
Thank you for the start of a track. Greatly appreciated!

bellmore
03-10-2016, 09:12 AM
Here is the Sheffield Hand Car. Total modeling time 120 min. Basically used a parts diagram to build the model. The parts that took the longest to model were the wheels. It took about 35 min to model the wheels. There is a lot left to model. I hope to get it done over the next couple of days and post my final results.
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pinkmouse
03-10-2016, 09:34 AM
That's really nice, well done.


There is a lot left to model.

That always seems to be the case when doing anything railway based! :)

MonroePoteet
03-10-2016, 04:06 PM
Yes, very nicely done!

mTp

Farhad_azer
03-15-2016, 02:25 PM
Very nice and detailed,

I also am going to post my result real soon, I had problems with my pc but I think I can finish before the deadline.

Long time no see mTp, where were you? hope we will see u participating this time.

pinkmouse
03-15-2016, 02:30 PM
I think, at this moment, the deadline is flexible. How flexible I'm yet to decide, but I certainly want more than one entry. :D

bellmore
03-17-2016, 10:37 PM
Here is the finished hand car.
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pinkmouse
03-18-2016, 03:31 AM
Nice work Bellmore, though the brake actuators look a little thin.

Deadline is now midnight GMT on Sunday.

Come on folks, let's have some more entries!

unstable
03-18-2016, 07:23 AM
I agree with Pinkmouse on the need for more entries. I love the topic and I started something, but got pulled away. Still planning to put something together. I also know there are a lot of people that like to see the speed challenge, but we need entries to keep it alive. However, I guess if everyone is busy they're making lots of money!! :thumbsup:

MonroePoteet
03-18-2016, 08:30 AM
Yes, nice work, bellmore. Thanks for the extension, pinkmouse. I'm going to try to put something up today, and hope others find the time as well.

mTp

MonroePoteet
03-18-2016, 05:36 PM
Here's a railway semaphore "bullseye" (as the mask and roundels, or lenses, is called) and blade. Right at 2:00 modeling. It took WAY longer than I expected to get the mask shape done in subpatches keeping the lenses round, having 45 degrees between lenses on an arc around the hole for the motor shaft, getting the hole for the shaft reasonably square. Of course, I messed it up a few times as well...

mTp

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MonroePoteet
03-18-2016, 06:33 PM
Here's an in situ rendering, with a mast I modeled separately (another hour or so). And, yes, I got the green and red roundels reversed for the type of semaphore I wanted. I wanted an upper quadrant semaphore as used in the Southwest U.S. rather than a lower quadrant semaphore as this would have to be.

mTp

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MonroePoteet
03-18-2016, 07:11 PM
Much better... :)

mTp

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bellmore
03-18-2016, 09:59 PM
Great looking clean model!

MonroePoteet
03-19-2016, 06:04 PM
Thanks! I'm embarrased by the amount of time it took. This is the sort of mechanical object that'd take about 10 minutes to model using polygonal modeling, so it was a challenge to stick to subpatches. Amazing how wide-spread "minor" changes to a subpatch model will propogate without appropriate "boundary" edges, rings, etc. I'm slowly getting a little better.

mTp

bellmore
03-20-2016, 01:56 PM
Here is the textured render. Somehow I lost all the textures that were with the track.
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bellmore
03-21-2016, 06:39 PM
The Cat Spring train station. Not an entry (way over the time limit!). But thought I would post it anyway. I don't know how I ever thought that I could keep it under 2 hours. The proportions aren't exactly right, but I think I captured the essence of it.
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jeric_synergy
03-21-2016, 08:50 PM
I don't know how I ever thought that I could keep it under 2 hours.
Oh, I bet if you replicated it, you'd find yourself amazingly faster. It's just experience.

The hard part is learning how to proportionately adjust your ESTIMATES. EG: Now you know the multiplier to apply for the "I can do that in n" X {REALITY FACTOR}. If you're new, RF=4. Once you're experienced, RF=2.

spherical
03-21-2016, 08:59 PM
Actually, experience teaches you that RF >= 10 :D

pinkmouse
03-22-2016, 03:23 AM
Well done all so far.

Right, I really want a third entry. Jeric, you lobbied so hard to get the SMC back, it's time you actually supported it, so let's see an entry from you.! :)

jeric_synergy
03-22-2016, 09:27 AM
Well done all so far.

Right, I really want a third entry. Jeric, you lobbied so hard to get the SMC back, it's time you actually supported it, so let's see an entry from you.! :)
I'm dealing with some health issues.

pinkmouse
03-22-2016, 09:35 AM
Sorry to hear that, but it doesn't seem to stop you writing python scripts or animating snakes...

bellmore
03-22-2016, 07:57 PM
Does this count as the third entry?:)
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jeric_synergy
03-22-2016, 11:58 PM
Sorry to hear that, but it doesn't seem to stop you writing python scripts or animating snakes...
FINE. Here. 100 minutes, no planning.

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bellmore
03-23-2016, 11:05 AM
Nice one there.

bellmore
03-24-2016, 10:18 PM
Here are some wires. I'll post a render tomorrow. Took 117 minutes.
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bellmore
03-25-2016, 10:06 AM
Here is the render.
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bellmore
03-28-2016, 07:41 AM
Where did everybody go?

pinkmouse
03-29-2016, 02:21 AM
Sorry, busy with family stuff. I'll post results later today.

Farhad_azer
03-30-2016, 03:27 PM
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Inspired by this:

https://i.ytimg.com/vi/TwD9JHtTUGs/hqdefault.jpg

Modeling was done in 1 hour and 40 mins.

Render is coming.

I am SOOOO SORRY fellas for such delay. I had lots of personal problems and thank god everything is fine.

Farhad_azer
03-30-2016, 03:48 PM
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It is 2 A.M here in Azerbaijan and i did not my best to get a better render, i just wanted to be respectful to you and do what i can do,

probably have difficult time waking up this morning, see you soon guys (yawn).

MonroePoteet
03-30-2016, 04:50 PM
Late submission: a simple wheelset. Total time (modeling, texturing, rendering): 50 minutes

mTp

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bellmore
03-31-2016, 07:23 PM
Nice models you guys.

bellmore
04-01-2016, 08:12 AM
Sorry to bother you pinkmouse if you are dealing with things, but I think we have enough entries now.:)

pinkmouse
04-02-2016, 02:36 AM
Sorry, family stuff...

I will do the judging later today. :)

bellmore
04-03-2016, 10:07 AM
mTp, could you please share your technique for creating the rusted surface on your wheels? Did you use a nodal setup or did you use the surface editor? If you used nodes, could you please post a screenshot of your setup? Thanks.

MonroePoteet
04-03-2016, 02:05 PM
Here you go, both the screen capture of the various Surface components and the "graveyard" scene. The Nodal setup uses the Occlusion node for several Material inputs (not just Diffuse), which means the texture wouldn't rotate well if the wheelset was rotating over time (ambient occlusion would stay the same for the rotated wheelset). But, for a still, it's fine. Note also the World Coordinates on the Color Layer node to allow the array of wheelsets for the "graveyard" still to vary between instances.

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mTp

bellmore
04-03-2016, 02:57 PM
Thank you mTp. I appreciate it.

MonroePoteet
04-03-2016, 03:15 PM
You bet, glad to help. I forgot to mention: in the Environment tab, I set Reflections to just the Spherical image map of the image used in the background.

mTp

unstable
04-06-2016, 09:54 AM
Maybe you guys should consider voting for who the winner is so the challenge can close out and move on. You all vote on all models submitted except for your own. Just a suggestion.

Farhad_azer
04-06-2016, 10:15 AM
I have another idea dear unstable, i personally was surprised that you did not enter this time since you are one of the serious and stable participants, maybe you should quickly do your job and submit so that the respected judge will excuse participants like me who were not very responsible this time and forgive and finish his job.

I think he is a little insulted that this contest did not happen to be as neat and serious as it used to be.

Hurry up unstable, give us 2 hours of your time please. (for god sake dont win this time too :) )

bellmore
04-06-2016, 10:25 AM
Is pinkmouse still around here?:)

jeric_synergy
04-06-2016, 07:09 PM
Family issues: oh, the irony.

MonroePoteet
04-06-2016, 08:55 PM
I hope pinkmouse's family issues are resolved cleanly and calmly: it'll be nice to have him back in the mix. I know I have to go "offline" from LW, sometimes for fairly long periods of time, also dealing with outside issues.

I vote for bellmore's handcart. Very nice model, clean mesh. Since bellmore submitted several good models, I think he's the clear winner, IMO.

mTp

jeric_synergy
04-07-2016, 12:29 AM
I wrote this:

Family issues: oh, the irony.

But didn't perceive how wrong it "came off" in text, my apologies. Family issues are of course important: I was exclusively referring back to how pinkmouse tweeked me for not joining more SMCs.

Again, I'm sorry if that was thoughtless: my bad.

unstable
04-07-2016, 07:45 AM
I have another idea dear unstable, i personally was surprised that you did not enter this time since you are one of the serious and stable participants, maybe you should quickly do your job and submit so that the respected judge will excuse participants like me who were not very responsible this time and forgive and finish his job.

I think he is a little insulted that this contest did not happen to be as neat and serious as it used to be.

Hurry up unstable, give us 2 hours of your time please. (for god sake dont win this time too :) )


Ha ha ha. Thanks Farhad for making me feel important to the challenges. :) I would have loved to get into this one and even started a model but just didn't have the drive to get back to it. I'm working on a very large 4 year project at work, which is just during the project set up phase. So I'm spending all day on the computer at work and when I get home, I really don't want to even look at my computer. But I certainly hope whatever Pinkmouse has going on works out for him and that the challenges keep getting better. I was a really good subject. I love railways and trains. Well, I have to get back to the project planning. Have fun all:D

pinkmouse
04-08-2016, 02:48 AM
Once again, sorry folks.

Don't have time to do a full breakdown/critique, and it's a difficult call, but Monroe takes the prize for his signal post. Well done mate!

Jeric, don't ever expect any help from me ever again.

bellmore
04-08-2016, 09:53 AM
Congratulations mTp. Well done.

MonroePoteet
04-08-2016, 12:57 PM
Well, thanks, pinkmouse and bellmore! I still think bellmore's various models are superior, especially the (inexperienced) bungling I went through for the semaphore model to keep the lenses round, but the judge has spoken. I certainly learned a lot about edge separation and buffer geometry from that model.

Here's the new challenge: http://forums.newtek.com/showthread.php?p=1472194#post1472194

I reworked the rules / writeup a little so might read through it (again!).

Good models, everyone!

mTp

jeric_synergy
04-11-2016, 12:32 PM
Jeric, don't ever expect any help from me ever again.
Considering how you brushed aside my health issues, imagine my devestation.