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View Full Version : Gorgeous Renders by Per Haagensen



GregMalick
02-24-2016, 08:14 AM
Sculpted in ZBrush - rendered in Layout.
http://www.zbrushcentral.com/showthread.php?199030-quot-The-Dark-Knight-Rises-quot-Style-Guide

Amazing.

souzou
02-24-2016, 08:35 AM
Wow they are incredible, thanks for posting.

THIBAULT
02-24-2016, 08:38 AM
Very impressive and professionals works !

jasonwestmas
02-24-2016, 09:05 AM
Yeah lightwave is an awesome concept art toolbox! Thanks for sharing.

allabulle
02-24-2016, 09:13 AM
Thanks for posting, yup.

Fantastic work indeed.

Danner
02-24-2016, 09:13 AM
The amount of detail is mind blowing, all the dust and scratches in the armor and the textures in the fabrics.

lightscape
02-24-2016, 09:42 AM
Speechless!

3D specialist > 3D generalist

Wonder how long to finish the catwoman sculpt.

kopperdrake
02-24-2016, 09:44 AM
Simply breathtaking!

mav3rick
02-24-2016, 09:57 AM
sad :(

MAUROCOR
02-24-2016, 10:00 AM
Incredible work! Excellent indeed! 5 Stars!

toeknee
02-24-2016, 10:45 AM
Wow, nice. I guess I need to do a little more practice on Zbrush. Well maybe more than a little. These are so awesome. it would be cool to see some of the render settings.

50one
02-24-2016, 12:05 PM
it would be cool to see some of the render settings.

Call me a dobber but I'm having hard time this are native renders, looks more like Octane?

Lewis
02-24-2016, 12:10 PM
Call me a dobber but I'm having hard time this are native renders, looks more like Octane?

It says Zbrush+Lightwave + post processing and it's from year 2011-2012 so it's hardly octane then. LW octane plugin didn't exist in 2011.

Either way it's amazing modeling skill and great renders.

50one
02-24-2016, 12:19 PM
Sure is, no doubt about it.
It's just the clay/GI looks very nice, got me confused.

bazsa73
02-24-2016, 12:44 PM
wooouaaaaw!

djwaterman
02-24-2016, 04:09 PM
Someone needs to point these at LWG's marketing people, I'll probably do it. Need to see an artist profile on this guy.

SteveH
02-24-2016, 05:03 PM
Man those are all amazing. Just Wow!!!! A fundamental nagging question to the experts out there - I see amazing models and renders on the Z Brush forums - but there is never any animations. Is it because the meshes are so heavy that no system can handle it or what? I am sure Z Brush doesn't have any animation tools - but no one ever shows animations brought in from Z Brush to another package. Well....maybe they have and I've just missed it - which is entirely possible. Just curious.

jasonwestmas
02-24-2016, 07:42 PM
Pick up any AAA video game or Animated Feature film and you'll see animated zbrush models.

prometheus
02-26-2016, 11:47 AM
Man those are all amazing. Just Wow!!!! A fundamental nagging question to the experts out there - I see amazing models and renders on the Z Brush forums - but there is never any animations. Is it because the meshes are so heavy that no system can handle it or what? I am sure Z Brush doesn't have any animation tools - but no one ever shows animations brought in from Z Brush to another package. Well....maybe they have and I've just missed it - which is entirely possible. Just curious.

I am sure there must be some free tube vids showcasing basic workflow of that..think I have seen it but havenīt researched it...thereīs differences though.
for games I do not think they care about displacement maps, I they use zbrush for the main sculpt..and higher detail sculpt..from which they extract the normal maps, texturing etc suitable on lower poly mesh...so displacement of high detail has not relevance...I do not think so anyway.

For feature film? ...I would say itīs a different story, there the high res displacement will have itīs function.

Heck..you can probably check th lw content with the dragon I thi... as well as other content with displacement maps originating from zbrush.

And yes I have to chime in..amazing work from Per Haagensen.

Julez4001
03-07-2016, 11:55 AM
Just goes to show you, its mastery f the tool that shines, not necessarily the tool fault (well soemtimes..)
Congrats to the artist, he did a fine job here.

Lightwave, the old workhorse.. I wander what department he worked for that "allowed" him to use Lightwave and not poush another app down his throat.