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jeric_synergy
02-09-2016, 09:50 PM
I've forgotten which tool will shrink a poly perpendicular to its normal.

I suppose I could use BEVEL and then dissolve the loop, but surely....

Aging: not fun.

meshpig
02-10-2016, 12:20 AM
Aging too: CFR.

jeric_synergy
02-10-2016, 12:27 AM
???

EDIT:, oh, got it. --Still, the question stands.

meshpig
02-10-2016, 12:29 AM
Can't * Remember...

meshpig
02-10-2016, 12:31 AM
Think you might be dreaming, every sizing type tool creates a new poly and translate doesn't follow the normal ?
??

Marander
02-10-2016, 03:19 AM
I've forgotten which tool will shrink a poly perpendicular to its normal.

I suppose I could use BEVEL and then dissolve the loop, but surely....

Aging: not fun.

You mean Point Normal Move? (allows growing or shrinking along normal)

JoePoe
02-10-2016, 09:55 AM
I'm not sure I understand the phrasing of the question ;D. Shrink perp to normal?
Do you mean make a poly smaller in the plane it exists in? (gawd, think that's worse :D).

At any rate:
Shift H (size)...... or Transform, but that's just a more complicated way to do the same.

jeric_synergy
02-10-2016, 10:36 AM
For a single poly, shrink in the plane of the poly, i.e. perpendicular to the normal. EG, bring an arbitrarily rotated cylinder cap to a point, in the plane of the cap. (Only an example.)

JoePoe
02-10-2016, 10:39 AM
That's what I thought :)

See above :thumbsup:.

OFF
02-10-2016, 10:49 AM
Point Normal Move?

jeric_synergy
02-10-2016, 07:47 PM
Shift H (size)...... or Transform, but that's just a more complicated way to do the same.
Gahh!!! For some unknown reason, I was misbelieving that SIZE would distort a poly not aligned to the axes. :screwy:

CFHE. (Can't. Facepalm. Hard. Enough. )

Thanks. ( Geeze. ) :redface:

JoePoe
02-10-2016, 10:15 PM
:D