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Kaptive
01-30-2016, 01:53 AM
The Making Of... Behind The Scenes...

Ok, so a new thread that I hope will be a bit of fun. Please just add a clip when you come across a "making of" featurette, or a "behind the scenes" type affair...

I love watching these as one small clip can give you a great amount of information as to how to approach a complex scene. Most of us don't have the multi million budgets for R&D, so drawing upon feature film work is a very useful exploration.

First up is one I just found posted on io9.com (the sci-fi blog site). This is for Jurrasic World. Think what you will about the film, it is great fun to see people pretending to be dinosaurs, then compared to the finished result.


https://www.youtube.com/watch?v=5a7JKjVB8rs

Have a great weekend you all!

Kaptive
01-30-2016, 02:24 AM
I just thought I'd add this one too. Stargate Studios are big Lightwave users and the work done on the virtual backlots is insane... never ceases to amaze me.
The odd shot (once you know it is fake) looks a bit fake, but the overall effect and work is incredibly convincing. Check out the Ugly Betty shot at 3 minutes in. Amazing. Not sure how much of this is 3D, but I'm pretty sure there is plenty in there having seen the Walking Dead shots on another reel.


https://www.youtube.com/watch?v=WhN1STep_zk

prometheus
01-30-2016, 05:48 AM
If itīs not Lightwave restricted so..
Planet design...
Creating lv -223....


https://www.youtube.com/watch?v=CLOWVYRe96o

Kuzey
01-30-2016, 06:50 AM
Here's the Force Awakens


https://www.youtube.com/watch?v=qRQPwJ0O24M

prometheus
01-30-2016, 08:24 AM
and the marsian..though I am a bit afraid of watching it all before actually seeing the movie....



https://www.youtube.com/watch?v=OqnRFzZzYKU&feature=iv&src_vid=qRQPwJ0O24M&annotation_id=annotation_3252720171

rednova
01-30-2016, 08:58 AM
These are all very good. Thank you for sharing.

Kuzey
01-30-2016, 10:13 AM
And Mad Max Fury Road:


https://www.youtube.com/watch?v=yKAHGwCyamc

prometheus
01-30-2016, 12:03 PM
oldy but goodie...

matrix truck collision...

https://www.youtube.com/watch?v=q95FbitaBT8

Kaptive
01-30-2016, 01:19 PM
Thank you fellows :D More to watch. Damnit, I love this shiznik.
The greatest thing to happen in the film industry as far as I am concerned was when DVDs came out and special features started happening... love it.

THIBAULT
01-31-2016, 04:27 AM
What would be great is that Lightwave super specialists for each demoreal tell us what would have been possible with Lightwave (and its plugins) or not and why !

I ask this because I discover more and more Lightwave and I think it is not much used in large production. I wonder if it's because the software or artists using it.

For example MadMax . We have everything you need . LW and Jawset TurbulenceFD.

ianr
01-31-2016, 05:20 AM
What would be great is that Lightwave super specialists for each demoreal tell us what would have been possible with Lightwave (and its plugins) or not and why !

I ask this because I discover more and more Lightwave and I think it is not much used in large production. I wonder if it's because the software or artists using it.

For example MadMax . We have everything you need . LW and Jawset TurbulenceFD.


Love your joy, but No, LW couldn't have done MAD MAX.(not in its present state)

That storm had upwards of 12 sims running & intereacting , Turb could not have done that!

Id you wish to, check out Miller's boys, see MAD MAX tech report in CINEFEX mag.issue v142

Jacha needs to get a leg on with Turb, its forums are quite, hopefully S.D.K.2016 will help

THIBAULT
01-31-2016, 05:39 AM
Thanks IANR !

prometheus
01-31-2016, 06:44 AM
Love your joy, but No, LW couldn't have done MAD MAX.(not in its present state)

That storm had upwards of 12 sims running & intereacting , Turb could not have done that!

Id you wish to, check out Miller's boys, see MAD MAX tech report in CINEFEX mag.issue v142

Jacha needs to get a leg on with Turb, its forums are quite, hopefully S.D.K.2016 will help


Did I miss some part in that behind the scenes of mad max covering the sandstorm? didnīt see it..though I cheated with skimming the vid only.

I believe they employed houdini for the dust storm, not sure if they used something else there too..
https://www.fxguide.com/featured/a-graphic-tale-the-visual-effects-of-mad-max-fury-road/


Different tools for the prometheus sandstorm, where they seem to have used scanlines flowline fluids..

http://www.artofvfx.com/prometheus-charley-henley-superviseur-vfx-mpc/
"At a moment, there’s a huge sandstorm. Can you tell us more about it?
The task was to build a 4 kilometer wide giant sandstorm that races down the valley to be viewed from many angles and levels of detail. MPC FX Lead Nicola Danese referenced real sandstorms and blocked out the FX using 25-30 caches/slices generated using Scanline’s Flowline and MPC proprietary Volumetric tools to preview. Ultimately the real sandstorm reference was not violent or massive enough and there was a need to add more and more detail and play more with speed and turbulence. In the final shots the storm had escalated in complexity to 100 + separate caches, each with 136 million voxels, totaling about 13,600 Million Voxels. Rendered with PRman and enhanced with some sprite based dust passes and real elements in compositing."


Whatīs interesting to note about these old hardcore directors like George Miller and Ridley Scott, they prefer as much as reality as possible, so for getting realistic rock pinnacles in prometheus they actually scanned in lava rocks from iceland.

And George Miller dislikes anyone "painting rocks" so employing photogrammetry seem to be the way to go, now ..that requires some resources mostly users or hobby users can not afford or access, especially not if one is doing stuff just for fun..so we need to use what we got with sculpting and displacement etc.

Kaptive
01-31-2016, 07:07 AM
Phil Nolans vids about reconstructing rocks from images is great... The really difficult bit of it is finding isolated rocks, especially if you want something large. The results are great though.


https://www.youtube.com/watch?v=D6eqW6yk50k


Hehe, going off topic on my own thread :D Still, these types of talks are why I thought it'd be a good thread.

THIBAULT
01-31-2016, 07:09 AM
Thanks ! MadMax not possible with LightWave ! OK ! Pehaps Matrix truks collision ?

Kaptive
01-31-2016, 07:25 AM
I think when looking at 100-200 million dollar films you have to accept that the effects are going to use the bleeding edge and are out of reach... well, certainly when it comes to particle/volumetrics stuff. With a bit of creativity though, approximations of a look are always possible.

Last night I watched a film called Hellmouth... one of the weirdest dreamlike films I've ever seen and it's not really well known at all. It is visually a lot like Sin City and all shot against green screen. Steven McHattie stars and is excellent as always (anyone here seen Pontypool?). It is, given the huge amount of CG in it a very very low budget feature. So it is amazing what they achieved. The stuff in this film could all be done in Lightwave no doubts, though it is done in Max in this case. Here is a shot breakdown I found...


https://vimeo.com/117455299

If you can find it (though it is on Amazon, and rentable on Prime US), I'd recommend having a watch. Don't expect a linear story or for it all to make perfect sense. If you don't like those types of films I'd stay away!! (Though worth a look for the effects work and its visually striking images). Not seen anything quite like it.

prometheus
01-31-2016, 07:30 AM
Thanks ! MadMax not possible with LightWave ! OK ! Pehaps Matrix truks collision ?

he..one would probably use fluids for a better look nowadays..at least for faster results, for matrix they took several months for that shot and pushe the particle effects to itīs limits, the shot didnīt require to be alive long enough for whispy smoke dissapation, so particles was more controllable and suitable, problem with setting up particles like that in lightwave vs max afterburner..afterburner has opengl presentation of the particles in a much better feedback way than lw has, dynamite plugin for lightwave has that same type of open GL presentation that is needed to direct desing it all properly.
afterburner I think had some better warp functions and explosion demons..radial gradients allowing for a better fire look than hypervoxels has...you can get close though.

that was just the particle shot, I think I saw our lightwave german guru doing a collision with some trucks that was nice with bullet dynamics...


a few minutes of fiddling with the dynamite plugin...some years ago particle voxels only..not fluids, not to be compared with actual matrix shot taking several months :) using sitni satniīs afterburner.


https://vimeo.com/28587261

prometheus
01-31-2016, 07:34 AM
And lightwave gurus collision...


https://www.youtube.com/watch?v=P8XqSv3hRPA


so with some major work on the seperate pieces, including adding image based lighting, hire keanu reeves and some character animation, itīs doable in lightwave I would say..how close, not sure...but it would take time.

ianr
01-31-2016, 07:41 AM
Thanks ! MadMax not possible with LightWave ! OK ! Pehaps Matrix truks collision ?

Sure Just get a sandstorm 4k Clip on a weekend break in Morrocco

or buy it in, say Dakkar Rally footage & using Lightwave dust particles matched to your plate

Thats all dooable as a Hommage, there U go Mon Brav!

prometheus
01-31-2016, 07:46 AM
Phil Nolans vids about reconstructing rocks from images is great... The really difficult bit of it is finding isolated rocks, especially if you want something large. The results are great though.


https://www.youtube.com/watch?v=D6eqW6yk50k



Hehe, going off topic on my own thread :D Still, these types of talks are why I thought it'd be a good thread.



Thanks..I recall that one some time ago, will have a look at that again.
if I had a decent smaller scanner, I might consider actually sculpting them with clay and plaster..for larger rock/cliffs ..then scan, just to test it out.
Letīs start this in a seperate thread...though we may already have some?..

http://forums.newtek.com/showthread.php?149633-Rock-Creation-techniques&p=1464284#post1464284

THIBAULT
01-31-2016, 08:02 AM
Thanks very much Kaptive and Prometheus. Captivating atmosphere in Hellmouth. Have you any news of the film using Lightwave in VFX for 2016 ?
I also saw Iron Sky 2 will be fimed. Do we know if the Lightwave team will be repeated ?

prometheus
01-31-2016, 08:13 AM
Thanks very much Kaptive and Prometheus. Captivating atmosphere in Hellmouth. Have you any news of the film using Lightwave in VFX for 2016 ?
I also saw Iron Sky 2 will be fimed. Do we know if the Lightwave team will be repeated ?

From what I heard and saw, donīt think many of the lw team will work on that, rumoured there was an issue with payment to the team, then I think they switch more towards some other software as well, seems they got more budget for this movie around..and If I am not wrong, they turned to partly pixomondo this time?
http://www.ironsky.net/blog/so-how-was-it-different/

the visual fx team...
Visual Effects by
Dániel Bartha ... compositor (Pixomondo)
Falk Boje ... matte painter: Pixomondo
Andreas Clemens ... compositing intern: Pixomondo
Nadja Ding ... matchmove junior artist: Pixomondo
Thilo Ewers ... visual effects supervisor
Jan Fiedler ... visual effects producer (Pixomondo)
Adam Figielski ... environment lead: Pixomondo
Jan Fischer ... cg intern: Pixomondo
Tonio Freitag ... cg senior artist: Pixomondo
Nina Göldner ... associate visual effects producer: Pixomondo
Felix Haas ... matte painter: Pixomondo
Gunnar Heiss ... compositor (Pixomondo)
Fabian Holtz ... compositing trainee: Pixomondo
Florian Jackl ... head of i.t.: Pixomondo
Benjamin Jennrich ... compositor (Pixomondo)
Marc Joos ... fx artist: Pixomondo
Martin Jurado ... matchmove lead: Pixomondo
Toby Lee ... cg trainee: Pixomondo
Christoph Malessa ... visual effects executive producer: Pixomondo
Sebastian Meszmann ... associate visual effects producer: Pixomondo
Mona Mohr ... division visual effects coordinator: Pixomondo
Philip Nussbaumer ... compositor (Pixomondo)
Tobias Pfeiffer ... visual effects editor: Pixomondo
Philipp Röger ... cg junior artist: Pixomondo
Christoph Schmidt ... on set supervisor
Patrick Schuler ... fx lead artist: Pixomondo
Sabrina Steinert ... cg artist: Pixomondo / on set supervisor
Martin Wellstein ... cg lead: Pixomondo
Mariusz Wesierski ... cg senior artist: Pixomondo
Oliver Zangenberg ... cg senior artist: Pixomondo

fgolman
02-02-2016, 09:38 AM
Don't know if it's available online somewhere but there's a really fascinating BTS documentary on the Harrison Ford "The Fugitive" DVD. Of particular note is the spectacular train wreck, which was done with real trains on a railroad in the Carolinas.

Of course, much of it was shot here in Chicago. Many of the TV news reporters are, in fact, working news people doing a little moonlighting (including Lester Holt).

Fritz Golman
Museum of Broadcast Communications

prometheus
02-03-2016, 10:55 AM
got to post this one too from prom, some scene by scene showcase...without longer narrations, always nice to see how the compositing comes together so nicely...


https://www.youtube.com/watch?v=ypVysueS4uM

THIBAULT
02-03-2016, 11:21 AM
C'est Fort ! Trčs Fort !

prometheus
02-03-2016, 02:52 PM
C'est Fort ! Trčs Fort !

english please :)
had to look that up and translate.

(It's strong ! Very loud )....not sure if that came out right and what it was ment to refere too either8/

do not know much french, except..merde, Oui, merci..voulez-vous Censored avec moi. think I heard it from a song or something :)

Kaptive
02-10-2016, 01:19 PM
Ok, so the following video will unlikely offer any insight to modern day effects work... however, we do get to see Lightwave running on an Amiga about half way through :) THought I'd share!


https://www.youtube.com/watch?v=QLodEzsWrkg#t=1192.182131

KurtF
02-10-2016, 02:55 PM
Movie Magic t.v. series. All the episodes are on YouTube.

https://www.youtube.com/watch?v=_sSHTQ92tLU&list=PLepmcWUt_wgZxUX4s1p_-zNOVsNihYVHO

Kaptive
02-10-2016, 03:14 PM
Movie Magic t.v. series. All the episodes are on YouTube.

https://www.youtube.com/watch?v=_sSHTQ92tLU&list=PLepmcWUt_wgZxUX4s1p_-zNOVsNihYVHO

Awesome, thank you!

prometheus
02-11-2016, 08:43 AM
Apart from a tv-series showing fx we havenīt seen before on tele, it was sort of the story and the mood behind Babylon 5 that I liked, the vfx just a bonus, and Ivanova of course. :) hope I do not get banned for that.
Actually Babylon 5 is what got my eyes fixed on Lightwav in the beginning, had some vfx mag showcasing some ships and lasers that I just had to find out how it was made.

chikega
02-13-2016, 03:17 PM
"Eye of the Storm" music video - Behind the Scenes

You can see the Lightwave interface at 2:18


https://www.youtube.com/watch?v=V8XihE_7FkM

Kaptive
02-13-2016, 05:14 PM
"Eye of the Storm" music video - Behind the Scenes

You can see the Lightwave interface at 2:18



Ahh, it's the guy(s?) ...(bit of research, Wes Ball) behind the excellent LW short, Ruin (http://www.oddballanimation.com/concept-ruin/). Great artist(s)... and a great behind the scenes, thanks!

djwaterman
02-14-2016, 12:32 AM
Pretty intensive breakdown, looks like they used Lightwave to animate the dragon.

Kaptive
02-24-2016, 08:38 AM
I just watched the following video and thought it was good to share. The older brother to 3d character animation is still rocking hard and doing amazing things... and some things I assumed were 3d were real. Really worth a watch!


https://www.youtube.com/watch?v=G1iVJExd5vA

Zerowaitstate
02-25-2016, 05:03 AM
this is a little shallow, but provides some insites into the final product.

https://www.youtube.com/watch?time_continue=3&v=nCpUBmxfAB4