View Full Version : Mobile Game Artist - Environments. At Fuzzy Frog Nottingham.

01-29-2016, 08:04 AM
We are once again expanding the art team at our Nottingham studio and we have a brand new opening for an amazing Lightwave environment artist.

You should have excellent skills in environment creation, modelling/texturing and you will also be adaptable to working in varying art styles from cartoon to the more realistic. You should also have experience with setting up assets and materials in Unity.

If this sounds like you and you want to work on great games with a passionate and vibrant creative team, then we want to hear from you! Using the form here (http://www.fuzzy-frog.com/jobs/), introduce yourself and add links to your online portfolio. Be the first to apply!

Minimum 2 years industry experience or one released game.
Excellent artistic ability in modelling, texturing and concepting.
Strong portfolio showing examples of environments in varying styles.
Expert knowledge of a 3d package such as Lightwave, Maya or 3ds Max
Good technical knowledge of asset optimisation.
Unity experience
Passion for learning the latest skills and techniques
Self-motivated, disciplined and well organised and above all - Creative!
Team player and good communication skills

This is a full time and in-house position and we will not be processing applications to work remotely or in a freelance capacity. You must have the right to live and work in the UK.



Areyos Alektor
01-31-2016, 01:01 PM

01-31-2016, 03:13 PM
I am looking now extra job, remote in half-time. If you need in future somebody on that conditions feel free to send a message. :]

02-01-2016, 01:56 AM
Hi, we've had lots of interest from artists looking to work remotely.
It is something we might look at in the future so feel free to contact us with your portfolio.


02-01-2016, 04:28 AM
Great news Simon :thumbsup:

02-02-2016, 04:19 AM
**UPDATED** we're now on the lookout for TWO environment artists to join the team :D :D

02-02-2016, 10:04 AM
Now that's just greedy!

02-02-2016, 11:47 AM
He he :)