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View Full Version : TF3dm 3d models, nice resource of many free objects-non commercial use, share inputs



prometheus
01-27-2016, 02:59 AM
Have been visiting this site a bit more nowadays, seems it is constantly growning with many free models, some are pretty nice and useful, some are not so nice..so thus I am trying to get folks here to give some feedbacks on models that might work nicely in lightwave.

there is of course a search option to choose lwo objects, but that limits it quite a bit, using other object formats is therefore also of interest, that means they should have their textures and uvīs properly assigned though..to use in lightwave wether it is obj format or something else...also lot of blender stuff, so one could perhaps use blender and export.

The site seem to have a lot in different categories, characters, animals etc.

Models can be used for fan art and non commerical work.

Please share your input of what you like ...if you find some excellent models..

http://tf3dm.com/

some categories...

http://tf3dm.com/3d-models/characters
http://tf3dm.com/3d-models/animals
http://tf3dm.com/3d-models/aircraft
http://tf3dm.com/3d-models/vehicles
http://tf3dm.com/3d-models/architecture
http://tf3dm.com/3d-models/plants

ConjureBunny
01-27-2016, 06:17 AM
I use that all the time for reference. I find it helpful to look at game assets that have been ripped from games, to see the quality of work that actually goes into finished games. It's really enlightening to be able to see exactly what an asset (like the mechs from Titanfall, for example) actually look like vs what you see through the scope in a game.

squarewulf
01-27-2016, 12:28 PM
Another good one is
http://www.3dxo.com/

Also, if you have any cad style software you can get some free models from here
https://grabcad.com/

kopperdrake
01-28-2016, 02:12 AM
Theyr'e good sites, but I've seen models on the first one especially that you can also find for sale on Turbosquid, but in rigged formats, so I'd be concerned about using them for anything paying, personally.

Danner
01-28-2016, 03:12 AM
http://www.sharecg.com/ and yet another resource. I just used it today that I needed some quick landscape rocks.

prometheus
01-28-2016, 03:35 AM
tf3dm will do fine for reference and building up scenes for your own demos, and if one like a model, just find something equally commercially, or try and contact the creator of the models made in tf3dm, one thing though...the models when downloading from tf3dm, the zip files should have a creator credit ..which one could turn to for requests, then again it might be that the models are produced from a game engine which complicates a few things.

Back to topic..these ones comes in ok with fbx..., though they are triangulated and not very suitable for deformations once rigged with genoma, scaling is often wrong too, but textures are there and mapped.

Astronaut..
http://tf3dm.com/3d-model/xnalara-mod-561-25205.html
Troll moria...
http://tf3dm.com/3d-model/troll-moria-51020.html

prometheus
01-28-2016, 03:37 AM
http://www.sharecg.com/ and yet another resource. I just used it today that I needed some quick landscape rocks.

hate to login...tf3dm doesnīt require that, just a waiting..maybe that is equally bad?

landscape rocks?..doesnīt take long to do them yourself :) but I get you.. sometimes itīs nice to be lazy though :)

Danner
01-28-2016, 04:57 AM
There is no laziness involved I am supervising a shot that we promised to deliver today and in my horror in the rendered frames the rocks they put in were horrible, I had no time to make them so I just downloaded them, made the included texture lighter, placed them and rendered a region and the 100 offending frames, I am now exporting the finished and post processed mp4 movie.

132071

prometheus
01-28-2016, 05:02 AM
There is no laziness involved I am supervising a shot that we promised to deliver today and in my horror in the rendered frames the rocks they put in were horrible, I had no time to make them so I just downloaded them, made the included texture lighter, placed them and rendered a region and the 100 offending frames, I am now exporting the finished and post processed mp4 movie.

I'll upload some pictures later so you'll see what I mean.

Yeah..that didnīt come out right from me, sorry to put the words in such way that it could be perceived as questioning your work ethics, It wasnīt ment to be that at all...just a general reflection..
Please do showcase it if you can, I am interested to see how it looks.

cheers.

Michael

Danner
01-28-2016, 05:24 AM
No offense taken =) it's been decades since I've been capable of modeling anything, but if I find it quickly I don't.

prometheus
01-28-2016, 06:42 AM
No offense taken =) it's been decades since I've been capable of modeling anything, but if I find it quickly I don't.

A quick tip for some simple small rocks, it requires installing the crackit plugin ..but that is free, Do not use the standard fracture tools in lightwave..they will not work so nicely with metaform plus after r ..so use the crack it plugin instead, it has a more natural look to the fractured pieces, just
run it on a box, go to layer and send connected to layers, then choose a layer that seem to have a nice fracture on it, multiply metaform a couple of times, and you got instant rock shapes. then itīs just a matter of finding good textures.

the plugin..only 32 bit though I think...
https://www.lightwave3d.com/assets/plugins/entry/crack-it/

spherical
01-28-2016, 05:19 PM
the plugin..only 32 bit though I think...

It's an LScript, so should work in any bitness.

vonpietro
01-28-2016, 08:45 PM
hey prometheus,

Dont know if the spitfire is still there - but
i was able to upres the textures, and create bumps and spec to bring the model to near photoreal levels.
the problem with alot of the models is that you really have to do quite a bit to make them look nice.
usually they lack bump, and spec or normal maps.
although alot of OBJ files have UV's in them.

http://forums.newtek.com/showthread.php?143701-SPITFIRE-WWii-AIRCRAFT&highlight=spitfire


ok- checked - the link is still there to the spitfire - although i couldn't find it when i searched.
the spitfire was one of the better aircrarft.

prometheus
01-29-2016, 06:11 AM
hey prometheus,

Dont know if the spitfire is still there - but
i was able to upres the textures, and create bumps and spec to bring the model to near photoreal levels.
the problem with alot of the models is that you really have to do quite a bit to make them look nice.
usually they lack bump, and spec or normal maps.


http://forums.newtek.com/showthread.php?143701-SPITFIRE-WWii-AIRCRAFT&highlight=spitfire


ok- checked - the link is still there to the spitfire - although i couldn't find it when i searched.
the spitfire was one of the better aircrarft.


noticed that importing of objīs mostly seem to require assigning the image maps, the uv is there but one have to reallocate them all.
3ds keeps asking for each map...dae, dont know.
What format did you import it with?

the astronaut and the moria troll..are fbx, the image maps comes in correct from scratch.
although alot of OBJ files have UV's in them.

vonpietro
01-29-2016, 09:19 AM
i think it was an OBJ with UV's - just reassign and its a start. It had no spec or bump, so you have to make your own, important for achieving that nice sense of realism.

For a quick bump or spec - you can duplicate the UV image in the images panel, and set it to b&w and adjust the contrast in the image controls =)

I also found some characters that just worked too - with any OBJ you'll have to reassign the UV's. If it's just the one, its easy to assign it, but sometimes more than a couple and it can be a chore.

Danner
02-01-2016, 03:10 AM
It's an LScript, so should work in any bitness.

I thought so too.. but it doesn't work in 64bits modeler, go figure.

spherical
02-01-2016, 02:39 PM
That's a new one for me.