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Rizwan
01-21-2016, 11:41 AM
Hi

How do I properly rig a human character so my character can bend down and pick up stuff.

Sensei
01-21-2016, 12:20 PM
Obviously using bones..

hrgiger
01-21-2016, 12:26 PM
Too general of a question. I would look into some training on Rigging and animation.

Rebel Hill Training http://www.rebelhill.net/

Ryan Roye's IKB training http://www.liberty3d.com/2014/02/the-comprehensive-guide-to-ikbooster-by-ryan-roye/

Or you can give LightWave's Genoma a try. There's a bit of stuff on YouTube like this one https://www.youtube.com/watch?v=nZ9oP_pFhS8 and of course from Lino on LightWave's youtube page.

Rizwan
01-21-2016, 12:39 PM
I know that you have to use bones. I am using bones in my character but when I move the bones in the body so the character will bend down to pick up an object the arms will not stay with the body. I want my character to bend down to pick up a briefcase in my scene but when I move the bones I the body so my character will bend down. The body will bend fine but the arms will not how do I get the arms to bend with the body?

- - - Updated - - -

I know that you have to use bones. I am using bones in my character but when I move the bones in the body so the character will bend down to pick up an object the arms will not stay with the body. I want my character to bend down to pick up a briefcase in my scene but when I move the bones I the body so my character will bend down. The body will bend fine but the arms will not how do I get the arms to bend with the body?

Sensei
01-21-2016, 12:50 PM
You should attach screen-shots.. and/or whole scene and objects..

Are you using weight maps to control which vertexes are controlled by which bones?
Are they normalized?
Are you mixing bones with weight maps with bones without weight maps?

Julez4001
01-21-2016, 12:51 PM
Did you create your own rig or are you currently using someone else's rig?
That will help people figure out what you are going through and pictures would help too.

Rizwan
01-21-2016, 02:12 PM
Ok, let me explain to you what I did. First I modeled my character in LightWave Modeler. Then I gave my character weight maps so I could isolate points on the geometry to attach them to the bones. Then I gave my character skelegons in a separate layer after I had all my skelegons in my model I save it in one layer and then I send my object to layout and set up a master scene then I set IK using the Ik boost tool. Then in the bone properties panel I activated the weight maps after that was done I parented the two bones which I had in the arms to the chest so that the both of the arms and the chest would move together. Ok that all works fine. N ow I am ready to take my character and put him in the world I built in a separate file. So after opening my separate file I go to File>Load>Load Items from scene to load my character from the start up up file I made. When animating the character walking around that all works fine. Ok so I animate him walking towards the brief case now I want to parent the briefcase to the hand so it moves with my character when I animate him walking around. For some reason parent it to the hand bone the briefcase moves up and will not stay with the bone with the hand. Why does this happen?

Chris S. (Fez)
01-21-2016, 02:17 PM
Sounds like you need to use "parent in place".

Not sure but looking into 2015's dynamic parenting might help.

Also, like HR said, Rebel Hill's tutorials would help not to mention his exceptional rigging tools.

vector
01-21-2016, 08:55 PM
I think it's what Chris said. It could help https://www.youtube.com/watch?v=ecQLT4uNZkU