View Full Version : Lightwave Fiber FX (and other dynamics) in unity?

01-18-2016, 05:02 PM
Ok, so I've had some requests to make an animated series I've been working on into a game to be concurrent with seasons of the series. I know... a bit ambitious. The thing is, I'm wondering about my characters' hair and clothing. What's the best way to get these to work in Unity? Baking their motions seems a little crazy to me. On a side note, any suggestions on making characters that were designed for animation (high poly) a poly count more suitable to a game? I'm in waaaay over my head here. First game I've worked on solo. I'd prefer to use Unreal4, but it looks like Unity works better with LW.