PDA

View Full Version : Refract Image Filter Background?



objuan
01-18-2016, 09:59 AM
Is there a way to have my glass like objects refract a StarPro background? And/or a composited BG?

ernpchan
01-18-2016, 10:04 AM
If you map your background to actual geometry it should refractive.

Sensei
01-18-2016, 10:25 AM
Actually, you don't need geometry (although it's good tip),
but Backdrop > Textured Environment.
It will work too.

objuan
01-18-2016, 11:28 AM
I don't think you can use StarPro in the Backdrop > Textured Environment, just as a Processing > Image Filter.

I guess I could render out a StarPro only pass, and then map that onto an HD plane that is locked to the camera. Seems a little whack...

Sensei
01-18-2016, 11:42 AM
Ah, it's Image Filter 3rd party plugin...

I have my own star and planets generating plugins:
http://solarsystem.trueart.eu



I guess I could render out a StarPro only pass, and then map that onto an HD plane that is locked to the camera. Seems a little whack...

Sounds like you would not be able to move/rotate camera at all..

objuan
01-18-2016, 02:29 PM
I was thinking in terms of doing the camera move, rendering just the starpro bg, then texturing that on to a plane parented to the camera, but scaled up big and moved far enough away to be behind all the action. A backwards way of doing things to be sure, but should work...?

Your Universe Simulator looks cooler though, but I don't see where to find it?

ernpchan
01-18-2016, 02:36 PM
Yeah I think that'll work. I think you'll want to extend out your polygon past the camera since any sort of refraction might see outside of what the camera lens sees.