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bellmore
01-08-2016, 06:52 PM
Greetings,

This video shows what is happening:
I am trying to place an image on a plane. I then make a knife cut through the plane. I then want to move the new geometry that I make. I want the image to move with the geometry. But the thing is, the image does not move with the new geometry. Is there any way to get the image to move with the geometry?


https://www.youtube.com/watch?v=bBqHOvYhWzY

djwaterman
01-08-2016, 07:34 PM
I couldn't quite catch what you were attempting to do in the video, but I think you need to UV map the image on to the geometry for it to stick.

prometheus
01-08-2016, 08:26 PM
you can not do it that way, you are moving a connected segment of the geometry, what you do on the geometry will not affect the image projected.
use surface editor and edit the color channels textures position by number values.
or go to map, uv/texture/more and use texture guide, that will pop up a gizmo handle and you can move the texture around in modeler viewport as you need, without uv map.

also if you want to assign a uv map..
assignign a uv map..that will not let you move the geometry if you work directly as you did with geometry...after assignig it, choose one of your viewport as UV texture, and select the texture in the drop down list of your viewport, and edit the uv map instead, not the other viewports original geometry, and important, you need to set the color channel to have that uv map properly assigne in the surface tab as well.

for simple planar stuff..you could just do it with manual position as I mentioned first without uv..or use the textured guide...otherwise Uv maps..

You do not and can not edit and scale any textured applied ..by doing any modification on the geometry, you do it by setting the textures channels position and scale correct as I mentioned, or adjust a coordinate map, wich is Uv maps by editing the Uv texture in the viewport.

Try and follow this..to map a cube with different numbers of dots.




https://www.youtube.com/watch?v=G0O7jRMIPFU

prometheus
01-08-2016, 08:35 PM
And texture guide, though you do not need a uv map to get that to work for planar stuff..


https://www.youtube.com/watch?v=Rnnnks86COI

prometheus
01-08-2016, 08:39 PM
A note..seems to me you might want to model something based on an image, for that you should use a background image in the display options instead..presuming that is what you want?