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View Full Version : How to avoid the "rigid item" penetrate the "deform item"?



Leo Chen
12-03-2015, 02:16 AM
The Cloth is penetrated by the sphere!

Ztreem
12-03-2015, 04:06 AM
Try to increase the collision margin

Leo Chen
12-03-2015, 05:09 AM
Try to increase the collision margin

Thank you, Ztreen.

Yes, it does help.
But the problem still exist.

MonroePoteet
12-03-2015, 10:09 AM
For Bullet, try increasing the FX Tools => Item Properties => World tab => Dynamics framerate to something like 600. This provides a higher granularity for detecting the collisions.

mTp

Leo Chen
12-03-2015, 05:17 PM
For Bullet, try increasing the FX Tools => Item Properties => World tab => Dynamics framerate to something like 600. This provides a higher granularity for detecting the collisions.

mTp

Thank you, MonroePoteet.

jeric_synergy
12-03-2015, 07:04 PM
Get it close, then use Chronosculpt (FREE!) to finish up.

Leo Chen
12-03-2015, 07:36 PM
Get it close, then use Chronosculpt (FREE!) to finish up.

Thank you, jeric_synergy.

Luc_Feri
12-05-2015, 06:32 AM
Sad but Poser does a better job of cloth collisions than setting it up in LW sometimes.

Leo Chen
12-05-2015, 09:54 PM
Sad but Poser does a better job of cloth collisions than setting it up in LW sometimes.

Thank you,Luc-Feri.

chikega
12-06-2015, 09:34 AM
Subdivide the box approximating the same resolution as the flattened ball.

Leo Chen
12-06-2015, 07:18 PM
Subdivide the box approximating the same resolution as the flattened ball.

Thank you, chikega.