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View Full Version : Is there a library of mocap files online ?



rednova
11-26-2015, 08:25 AM
Hi:

Is there available online a library of mocap motion files ?
Ready to plugin into layout ?

RebelHill
11-26-2015, 08:42 AM
No. For sure there's plenty of mocap flaoting around that's available, just google it, but you cant just drop it into layout and be done. Different files or collections may be structured in different ways, adhere to different standards, and so on. Thus, you have to prep the motions correctly once they're imported to layout, as well ofc, as have some sort of retargeting tool to actually apply them to anything. If I remember correctly, you're on 9.6... which means your options are pretty limited, and you'll be better off going through some external application.

See the stuff here...

http://rebelhill.net/html/lwandfbx.html

Ryan Roye
11-26-2015, 08:59 AM
Here's a couple of thousand of them for free.

https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion

As for retargeting and pairing the motions with a character, if you bought LW 2015 you have basic retargeting capability now with Nevron but only if you use the template rig setup provided. If you aren't afraid of learning curves there are methods for custom rig retargeting that require basic scripting to accomplish. Otherwise, all of the "automatic" retargeting solutions available require you to use someone else's rig or setup templates.

Curly_01
11-26-2015, 09:19 AM
Free

http://mocap.cs.cmu.edu/
http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%

To view the structure

http://davedub.co.uk/bvhacker/

Commercial
http://www.truebones.com/

vector
11-26-2015, 09:22 AM
Is there a way to use Genoma and bvh without Nevron?

Ryan Roye
11-27-2015, 10:13 AM
Is there a way to use Genoma and bvh without Nevron?

Technically yes, but it requires a fair amount of rigging knowledge and some scripting to accomplish. This video demonstrates some of the results you can get from the workflows I use:

https://youtu.be/AdG8gvcW2y4?t=3m1s

The benefit of this way of doing things lies with the fact that it doesn't depend on someone using a specific rig in order for you to apply motion capture to it. If you work with other animators, chances are good that they have their own setup and being able to apply motion capture to any rig is a huge advantage.

Obviously, use whatever system works best for your day to day production needs; no solutions currently available are silver bullets and all have their tradeoffs.

vector
11-27-2015, 10:34 AM
Thanks, Ryan!!

I worked with Motion Builder and LW using fbx and genoma setup. It's fast for simple results, but in that case I was working in a company that bought the licenses. As freelance I suppose I have to consider buying Nevron Motion instead MB because the price.

I was curious about a way of doing that with Genoma because I know Digital Mind people uses IKBooster and Bvh files and I supposed it was possible with Genoma instead IKB.

RebelHill
11-27-2015, 10:41 AM
You can do it with genoma, but you have to set it all up yourself, and its a bit of a fudge in many ways. Not the most efficient workflow. Also, using nevron, you cant just use any genoma rig, you have to use the nevron genoma rig, so that limits you in to that extent also.

allabulle
11-27-2015, 03:57 PM
(...)As freelance I suppose I have to consider buying Nevron Motion instead MB because the price (...)

Hola, Vector! ;)

You know that if you already have LW 2015 you now have NevronMotion for free in your account, right?