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shipmanlights
12-08-2003, 10:55 PM
I am trying to map a projected image on to a surface object. I can get it there in the texture editor, but I can't get it to scale to fit. It does an auto scale but it doesn't help. I want it to simulate a stage shot through the camera to the "screen" on one side and a logo on the other. I know this is trivial for most all of you but Any input would be appreciated.

SplineGod
12-08-2003, 11:36 PM
Have you tried using texture guide in modeler?
You an also size the texture in the texture editor and move it around. You can also use a null as a reference object in layout to move it around.

Wade
12-09-2003, 12:21 AM
texture guide in modeler? I have missed that I think.

SplineGod
12-09-2003, 01:09 AM
Texture guide is a useful little tool :)

shipmanlights
12-09-2003, 11:21 AM
Thanks alot for the input. It helped

SplineGod
12-09-2003, 12:19 PM
Great! Glad it worked out. :)