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View Full Version : FBX export does unweld my UVs



waywo
11-13-2015, 06:13 PM
Hi lightwavers,

so as the title say I have some UV islands that have their points unwelded (moving UVs in another software).
Notice that when I export in OBJ, everything is fine. I'm on lightwave 11.5 and every UV charts works as expected(points and UVs are both welded),
maybe it's the FBX import settings of the other app?

Areyos Alektor
11-15-2015, 11:57 AM
Hello !

Why the 11.5 ?

You should go to the 11.6.X in addition to adding new features it brings many corrections. And most importantly for free.

And should specify with what software you have problems :)

waywo
11-17-2015, 03:13 PM
Thank you for reply ! look forward to upgrade now :)

Areyos Alektor
11-22-2015, 09:31 AM
No worries ;)

The problem is solved ?

waywo
11-22-2015, 05:38 PM
No worries ;)

The problem is solved ?

I'm on projects that are not related to gameart at the moment, so I haven't got the opportunity to test it out, thank you for your interest ^^