View Full Version : Questions regarding voulme lights

11-08-2015, 01:22 AM

1) How do we modify large amount of them? is there any way to decrease their intensity besides selecting them one by one and then hitting p and changing ...

2)what does this mean? "Lightwave's volume lights are not sampled lights"

only these two for now. if you have any tricks and hidden facts I will be very glad to know about.

thanks in advance.

11-08-2015, 02:49 AM
If you bring up the Scene Editor, select all the lights you want to modify, then press "p", the Properties panel will modify all the selected lights.


11-08-2015, 05:23 AM
thank you mTp, so easy, is the old spreadsheet totally gone (or embedded to scene editor) ?

11-08-2015, 10:45 AM
thank you mTp, so easy, is the old spreadsheet totally gone (or embedded to scene editor) ?

I don't know, I never used the spreadsheet, but a quick Google search on "lightwave spreadsheet" shows this thread:


which seems to indicate the spreadsheet was retired back sometime in 2009 with maybe V9.6?


11-08-2015, 11:28 AM
regarding sampled lights.

you always get hard edges on the shadows, so a true sunlight that has some soft edges isnīt possible together with lightwave native volumetric lights, the distant light has no such control, neither point light..you can get soft with spotlight..but that isnīt ideal for sunlight.
dome light the same..you can not have it volumetric.

you have dpont lights..I recomend using them..they can give soft shadows with dp sun, but again...they can not be volumetric...
This is one of the light improvements I really want to see in terms of volumetrics...very important to get realistic sun cast shadows from clouds etc..but currently no good options.
Bryan Phillips has some coverage and tips on doing som workarunds..check it here...


I have asked dpont about implementing a volumetric light within the sunsky sunlight, but he thought it wasnīt worth it or not practical or something..not entirely sure.

11-08-2015, 11:34 AM
I recommend installing these...it will not help volumetric lights..but they are good to have.


another must is dp kit...with a lot of part move and displacements ..useful for exploding blueprints of parts in a construction..


11-08-2015, 12:13 PM
I don't know, I never used the spreadsheet, .....
Me neither, if we include the NSE version of 'spreadsheet' in the definition: AND, as a UI-afficianado, I wonder why, since it had the potential to be so powerful.

IME it was the:

poor implementation: the mouse/hand/eye coordination to hit all those teensy boxes was daunting.
Plus, NewTek/LW3dG seemed to never really push the panel as a feature,
and it seemed, TMR, to never be featured prominently in tutorials and p.r. materials.
PLUS, it never seemed to have the particular values I really wanted to adjust en masse.
And it was apparently (don't know for sure) not possible for plugin writers to extend the values that weren't included natively, to patch those particular holes.

11-10-2015, 04:13 AM
Thanks for clarification Michael, I had totally different things in my mind, sometimes I see beautiful volume lights in aftereffect samples in utube and I can not get it done by adding txtures to my light. I cant put it to words so maybe I should post some pictures later.

what is NSE jeric?

11-10-2015, 10:33 AM
NSE= "New" Scene Editor. versus "Classic Scene Editor".

It's not really new, it's just newer than classic.