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View Full Version : Can the latest version of LW export LWO (and LWS?) to 9.6 and/or 9.6.1?



cg_mike
10-27-2015, 12:49 PM
The subject kinda says it all.

Thinking about farming out a bit of freelance work, but the final model and textures need to be dropped into a production pipeline on a 9.6.1 machine (w/ legacy plug-ins).

Can the latest version of LW export assets for use in 9.6/9.6.1 scenes?

Thanks!

ernpchan
10-27-2015, 12:53 PM
None of the nodal stuff will work. You could mdd out your deformations. I think that'll go back and forth just fine.

cg_mike
10-27-2015, 02:49 PM
Thanks, Ernest.

No deformations required. Project is a hard-surface sci-fi model.

Nodal surfacing, if used, could presumably be baked to textures. Heck, I'd even take an Atlas bake if push comes to shove.

If anyone wants to upload a LightWave 2015 LWO of a primitive or something that I can try to open in 9.6.1, I'd be grateful.

pinkmouse
10-27-2015, 04:34 PM
Here's a .lwo from 11.6.3:

130585

and a scene using the above object:

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cg_mike
10-28-2015, 03:26 AM
Thanks, pinkmouse!

Just tested these. There were a few error messages for each on import -- mostly about missing node handlers for "input" -- but the basic geometry and some of the scene information seems to import correctly.

Here's a screenshot of the imported model and the layers as they appear in the Scene Editor.
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This GIF shows the LWS when played.
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Can you please confirm whether there were any procedural textures, UV maps, weight maps, or morphs on the UFO?
If so, they didn't survive the transition.
If not, this is surprisingly encouraging thus far!

pinkmouse
10-28-2015, 04:03 AM
That looks perfect. The model was stripped down to geometry only for the first test, if I get chance I'll try with a few extras and post it again later today.

pinkmouse
10-28-2015, 05:24 AM
Here you go. Quickly stuck on a morph, uv map, couple of layered procedurals and a gradient driven by a weight map.

130595

Not my best work. ;)

And the scene:

cg_mike
10-28-2015, 11:14 PM
Round 2:
So this is interesting. Compared to your test animation, it looks like this worked for the most part. The same few node input warnings occurred as in the previous round, but no major issues or odd behavior was notable once the scene was open and the objects loaded.

Rendered animation. (http://www.dmwi.net/images/Compat_test_LW96.mp4)

Thanks for helping test this, pinkmouse! Hopefully news of this much compatibility from 9.5 to the latest versions will help others as well.

DogBoy
10-29-2015, 08:09 AM
Round 2: The same few node input warnings occurred as in the previous round, but no major issues or odd behavior was notable once the scene was open and the objects loaded.

Yeah, the only way around that is to use the proxy input node. It doesn't do anything except stop those errors :D

https://www.lightwave3d.com/assets/plugins/entry/input-node/

pinkmouse
10-29-2015, 08:13 AM
I'd forgotten about that!

DogBoy
10-29-2015, 08:16 AM
I'd forgotten about that!

We can't remember everything ;)

cg_mike
10-30-2015, 09:20 PM
Yeah, the only way around that is to use the proxy input node. It doesn't do anything except stop those errors :D

https://www.lightwave3d.com/assets/plugins/entry/input-node/

Great. Thank you! Best thing since the old "Lens Cap". :D