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nez
10-22-2015, 03:49 PM
Hi everyone!

So with all the 2016 fuzz and the most likely updates on the physics engine I wanted to ask something to you fellow lightwavers on something that I didn't find my way around.

I've been testing the Bullet engine in Lightwave and does pretty neat stuff, that's a fact. But then I tried something that's been bugging me out because I couldn't get it done.

You see I've been trying to "attract" objects or "parts" for the matter into another object, as if the object itself had a gravity, the thing is that I've tried with that playful negativ exlosion, or even find an "attract" force in the FX tab in object properties window, but neither thing did the job.

I stumbled across this very interesting thing

https://www.youtube.com/watch?v=9EIOZ-hsKjI

But wanting to get more near to the first effect shown in this video

https://www.youtube.com/watch?v=hnlUhlkxQZU

Thanks!

nez
10-23-2015, 02:47 PM
Ok, so seeing that nobody jumps in I made quick couple examples to show my points:

In the first shot, it shows the great dynamics.

In the second shot, it shows the negative explosion effect, wich, is great for some stuff, but for attracting things doesn't work. As you can see it has "poles" from wich the gravity flows like a magnet, sort of.

My question is: is there a way to attract objects to another geometry and get them sticked? because with this force I know that it can't be, but maybe there's a way to make them stick to the object once it's been touched.


https://www.youtube.com/watch?v=EycycjIZefk&feature=youtu.be



Thanks again! :D:lwicon:

jboudreau
10-23-2015, 04:54 PM
Ok, so seeing that nobody jumps in I made quick couple examples to show my points:

In the first shot, it shows the great dynamics.

In the second shot, it shows the negative explosion effect, wich, is great for some stuff, but for attracting things doesn't work. As you can see it has "poles" from wich the gravity flows like a magnet, sort of.


Hi

Give these scenes a try

Let me know if this is close to what you are looking for

Thanks,
Jason

nez
10-24-2015, 03:18 AM
Thanks! gonna try now!

nez
10-24-2015, 04:22 AM
Thanks again! I must say that first one is a clever approach, but doesn't allow all action axis. The second one is more where I'm aiming to, in fact the second example I showed in the video is the same exact setup of your second scene. Now I'm going to try to glue it to the surface, let's see if there's any luck.