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egearbox
10-12-2015, 09:38 AM
My least-favorite step in working with UV maps has always been exporting a screenshot of the UV wireframe for painting in Photoshop. I always find this multi-step manual process annoying and I can never seem to get it right on the first try.

Has anyone come up with a simple one-button approach to this, maybe with a plugin or a Python script? (I haven't learned Python yet - it's on my "to do" list....)

Thanks...

jeric_synergy
10-12-2015, 11:21 AM
#aflw Well, if you mean "Export an EPS file of a viewport" when you say 'screenshot', that exists.

In LWM, it's under FILE/Exxport/EPS. Chose the appropriate VIEW.

Sensei
10-12-2015, 11:42 AM
Has anyone come up with a simple one-button approach to this, maybe with a plugin or a Python script?

Tool VMapManager (http://modelingpack.trueart.eu)
Click Save UV Map Image.
Pick up resolution, and file name and format, and save it.
http://www2.trueart.pl/Products/Plug-Ins/VMapManager/Graphics/VMapManager_SaveUVMapImage_Panel.gif

spherical
10-12-2015, 01:24 PM
Ya know, there are so many great tools in the Modeling Pack that I totally missed that one. Thanks for the heads-up. Going to be putting it to good use this week. :)

prometheus
10-12-2015, 01:58 PM
Uv imaginator does the job too, it is a free plugin..though I think only for 32 bit versions.
https://www.lightwave3d.com/assets/plugins/entry/uvimaginator/

egearbox
10-12-2015, 02:07 PM
Thanks for the quick responses. I would love to pick up the Modeling Pack, but money's a little tight right now - I think I'll have to stick with the EPS export for the time being, but the Modeling Pack will be on my Christmas list to myself...

jeric_synergy
10-12-2015, 02:26 PM
Uv imaginator does the job too, it is a free plugin..though I think only for 32 bit versions.
https://www.lightwave3d.com/assets/plugins/entry/uvimaginator/
Does it do anything 'special'? --Any 32 bit plugin I think is DOA at this point.

I like that Sensei's offering has many sweet options.

prometheus
10-12-2015, 04:00 PM
Does it do anything 'special'? --Any 32 bit plugin I think is DOA at this point.

I like that Sensei's offering has many sweet options.


Special?...no.. it only dances with those who wants to.
You have to try it yourself...just costs time to install and try, unlike senseis tools that cost you dollars...though it might be an investment, thatīs another thing though.

jeric_synergy
10-12-2015, 04:08 PM
Well, that's not going to happen: it's all 64 bit here. But tnx for the info.

Sensei
10-12-2015, 04:15 PM
32 bit application or plugin, is always working faster (maximum twice faster) than 64 bit version of it, running on the same machine (which is not a problem),
I have either 32 bit/64 bit systems, and 32/64 bit applications installed simultaneously on same 64 bit Core i7 machine.

prometheus
10-12-2015, 05:24 PM
Well, that's not going to happen: it's all 64 bit here. But tnx for the info.

I canīt survive without 32 bit...thereīs just too many plugins that arenīt working for 64 bit versions.

So if you can set aside some hardware space for a 32 bit version..and take time to setup plugin folders, I would recommend that...and you can use the uv imaginator as well as a bunch of other plugins not available in 64 bit.

Your system isnīt preventing you(unless you have very little harddrive space) other than that..it is probably yourself stopping yourself to use the very large set of tools that is out there for free..with 32 bit only plugins.
Generally when I think about modeling..I go for 32 bit...if I am about to spend a lot of time with displacement and huge polyamount in layout, I rather open 64 bit version for layout.
Thereīs a huge spacejockey scene over at foundation which the 32 bit layout canīt handle..but with 64 bit layout.. it does.


https://www.youtube.com/watch?v=XhO8QVmjwzs