View Full Version : Overriding/Extending the 64 Ray Recursion Limit?

10-04-2015, 12:23 PM
Somewhat new to LightWave and using 2015, and just ran into the ray tracing limitation. I ran across an old (2007) thread asking about this, and find it weird that, with so much advancement in speed and capabilities, NewTek hasn't changed this in all this time. I think most 3D apps (even my Carrara) allows higher numbers than this.

Previous Thread:

But hey, just on the outside chance, does anyone know of a way to break the limit of 64? I have an object with 82 layers of polys that have parts that are transparent. But rays aren't making it through to the other side. A bump to 100 would be adequate.

Any suggestions would be appreciated!

10-10-2015, 05:36 PM
Use clip maps to eliminate ray intersections with 100% transparent areas of your model. I use clip maps on things like leaves on trees.