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Dan Ritchie
09-14-2015, 01:35 PM
Hi all. Today Particle 9, our lower end version of Howler, is available for free

This is the link.

http://sharewareonsale.com/s/pd-particle-giveaway-coupon-sale

OFF
09-14-2015, 09:47 PM
Cool )

prometheus
09-15-2015, 03:08 PM
Thanks Dan, just installed.
Looks nice, though I am looking for ways to use it in conjunction with 3d scenes, so any hint on anything for that?
mainly looking for a workflow of creating foliage, leafs to use as texture maps on leaf billboards...also possible ways to texture ground foliage or mossy stones, furnia etc.

prometheus
09-15-2015, 03:35 PM
I think I have found one favourite at least...
the focus, Mystic blur...it can if set properly generate fake godrays very nicely, that would actually be much harder to do in photoshop or even in after effects and lightray.

of course limited to stills...but the results seem to be very nice, have to try it on some more cloud images though.

Dan Ritchie
09-17-2015, 02:55 PM
I think I have found one favourite at least...
the focus, Mystic blur...it can if set properly generate fake godrays very nicely, that would actually be much harder to do in photoshop or even in after effects and lightray.

of course limited to stills...but the results seem to be very nice, have to try it on some more cloud images though.



We have a ton of tutorials on PDHowler channel on Youtube. Finding one about doing billboards will take a little time. I asked phillip if he rememebers the last one. We've done several.
You can create an alpha at the same time as foliage/particles, and you can pick it up as a brush and save it. A brush is basically the clipped out image with its alpha.
There's also Pre-multiply correction in Howler that will get rid of any ghostly alpha edge artifacts. I don't think that's available in Particle 9. But you can just paint on a similar color as the foliage, and you'll never notice any alpha blending artifacts.

This is the first one I found


https://www.youtube.com/watch?v=h0Isybx_kf4

BTW, a brush can be saved as a regular graphics format, like bmp, jpg, tga, etc.
a media contains all the brushes settings and it's a proprietary format.

Dan Ritchie
09-17-2015, 03:39 PM
I think I have found one favourite at least...
the focus, Mystic blur...it can if set properly generate fake godrays very nicely, that would actually be much harder to do in photoshop or even in after effects and lightray.

of course limited to stills...but the results seem to be very nice, have to try it on some more cloud images though.

That's what the Howler version is all about, animations and video.

prometheus
09-17-2015, 04:26 PM
That's what the Howler version is all about, animations and video.

Thanks for the info, one thing I wonder though..since I mentioned the mystic blur filter, would it b possible to animate that?(direction etc) directly on image sequences or other imported anim formats?

Dan Ritchie
09-17-2015, 06:11 PM
In Howler you can animate it through the timeline. You can keyframe x,y,factor and quality. No animation in Particle 9.

DrStrik9
09-17-2015, 06:56 PM
Hmmm ... what am I doing wrong? It's 56% off, but not free. Did I miss the window?

JamesCurtis
09-17-2015, 08:17 PM
Most likely. I have the Project Dogwaffle Howler program anyhow. It's much more versatile! It can usually be found for an inexpensive price and on sale too.

DrStrik9
09-17-2015, 08:28 PM
Ahh, but there's no Mac version. Oh well.

Dan Ritchie
09-18-2015, 12:01 PM
It was free for a day, and I think it's been going up since then. The full price is $7.99 on Particle 9.

prometheus
09-18-2015, 06:50 PM
In Howler you can animate it through the timeline. You can keyframe x,y,factor and quality. No animation in Particle 9.
Great..thanks for the info.

djwaterman
09-18-2015, 07:09 PM
$7.99! Outrageous!

prometheus
01-22-2016, 07:57 AM
Weird...I can not find the layers panel in pd 9 free version?

Areyos Alektor
01-24-2016, 02:58 PM
You speak of Project Dogwaffle or the Particle? Because it seems to me that there's no layer in the Particle version.

prometheus
01-24-2016, 03:18 PM
You speak of Project Dogwaffle or the Particle? Because it seems to me that there's no layer in the Particle version.

You are probably right ..no layers in particle 9.

particle 9 version..which was free for some time, I invoked the manual from particle 9...which shows there should be layers, but in such case it is directing to the wrong manual of dogwaffle, so it seems it directs to dogwaffle or a particle 9 pro version.

to bad no layers, itīs of little use without it..though nice to test it with a free version.
checking the particle paint features with orbits etc...come to the conclusion that it canīt match up against flame painter which has awesome implementation of particle paint with dynamics..though it may be a bit more expensive and only handle the actual particle paint, where dogwaffle and particle 9 allows for other paint medias.

some nice paint medias, and I especially like the mystic vision blur for the godray effect, way better than some photoshop tricks to do that, and with dogwaffle or pd pro.we can animate it.

though the actual particle paint features with orbits etc..renders it useless in that regards for me when it canīt match up against flame painter.

Areyos Alektor
01-31-2016, 12:27 PM
You speak about this software ?

http://www.escapemotions.com/products/flamepainter/buy.php

You can tell a bit more about your comparison between the two, with examples if possible.

Have you tried "Fusion" for particles ?

prometheus
02-01-2016, 09:35 AM
You speak about this software ?

http://www.escapemotions.com/products/flamepainter/buy.php

You can tell a bit more about your comparison between the two, with examples if possible.

Have you tried "Fusion" for particles ?

No ..still have to install Fusion..will get to that.


yep...that is the flame painter I mean..
flame painter doesnīt have all the other stuff particle 9 has, so particle9 is so much much more for creating images and painting, it is only the particle orbit paint function in particle 9 that I consider doesnīt match up to what flame painter does, flame painters result of gradient and the other stuff is much much nicer, but then again...flame painter is limited to doing just these kind of stuff it seems...but what it does..it does very nicely with fantastic gradients that particle paint canīt match for this type of graphics...the value of particle9 and howler for other stuff is of course something else....using the mystic vision blur in particle9 for fake godray effects, that is way better than working it with photoshop, so that is nice.


after initial default brush, I made my own brushes..so you can save out settings that suits you as a preset brush...



https://www.youtube.com/watch?v=d9JwWKITtOA

Dan Ritchie
02-01-2016, 11:55 AM
Howler 10 adds some new gradient options for orbicles so you can do more Flame Painter like things, but we are not trying to directly compete with them. Particle 9 is meant to be a painting-only, touch and tablet friendly and app priced version of Howler.

132156

prometheus
02-02-2016, 03:51 PM
Howler 10 adds some new gradient options for orbicles so you can do more Flame Painter like things, but we are not trying to directly compete with them. Particle 9 is meant to be a painting-only, touch and tablet friendly and app priced version of Howler.

132156

Thatīs of course an improvement, but why is that image showing lack of full density? that is something we do not see with flame painter.
There is so of course so much more to howler 10 than flame painter actually has to offer overall, but I really love that particular type of orbital particle painting and results from flame painter...at least for this kind of stuff.

Dan_Ritchie
02-04-2016, 02:04 PM
Thatīs of course an improvement, but why is that image showing lack of full density? that is something we do not see with flame painter.
There is so of course so much more to howler 10 than flame painter actually has to offer overall, but I really love that particular type of orbital particle painting and results from flame painter...at least for this kind of stuff.

There is some overlap in functionality with Flame Painter, but we were really leaning on the foliage stuff in Particle 9. The images below were done in Howler, but it shows where we were going with Particle 9 in an entry level sort of way.

132202

132203

132204

Areyos Alektor
02-07-2016, 02:47 PM
This is very interesting, actually the guidelines are very different. And it's good to know thanks to you two !

"Howler" perfectly meets my needs, but it can be useful to know an alternative for some cases.

There were Tim Dunn which made things interesting directly in LightWave.

prometheus
02-07-2016, 03:02 PM
This is very interesting, actually the guidelines are very different. And it's good to know thanks to you two !

"Howler" perfectly meets my needs, but it can be useful to know an alternative for some cases.

There were Tim Dunn which made things interesting directly in LightWave.


ah..yes tim had the aurora plugin, for some fractal generation style directly in lightwave, tested it..but couldnīt get at such high amount of particle needed to get that level of results..then I think Tim got so busy with some other stuff on university coding etc..not sure if he does anything with or for lightwave nowadays.


fractron 9000 was/is cool for fractal stuff too...
what you see here is not me swapping between images, I swap between the actual fractron libraries..so in the viewport you see it redraw those fractals..almost realtime...


https://www.youtube.com/watch?v=F7ny2YI3sEE

some more ..me tweaking some handles..

https://vimeo.com/16141739

Areyos Alektor
02-07-2016, 05:19 PM
The site of Tim Dunn is no longer online. It could be interesting to contact him to ask if he can recompile its plugin. Since there are 64-bit and "ParticleFX" evolved (including the number of manageable particles).


There is also "MandFilter" by Ernie Wright :

http://web.archive.org/web/20070223081747/http://mywebpages.comcast.net/erniew/getstuff/mandfilt.html

prometheus
02-07-2016, 08:14 PM
The site of Tim Dunn is no longer online. It could be interesting to contact him to ask if he can recompile its plugin. Since there are 64-bit and "ParticleFX" evolved (including the number of manageable particles).


There is also "MandFilter" by Ernie Wright :


url]http://web.archive.org/web/20070223081747/http://mywebpages.comcast.net/erniew/getstuff/mandfilt.html[/url]


I will take a look at mandelfilter later..

About the aurora plugin, donīt know..think I tried it with 64 bit after the limits of particles been lifted, but I didnīt see that affecting his plugin..and it also became slow to use etc..
think I rather just use particle fields and hvīs instead


hereīs an oldie...3 millions of particles and sprites, did some post process with after effects..slight turbulence and some correction of colors and slight glow.

https://lh3.googleusercontent.com/vu43gv7hGqnpIiR0wKIzNn8XyGMeGz7gEi08fqY2fqZlIsoGpB 6MRY8aph6obFVvNl54=w1920-h1200-no